These powers are represented by lair actions, which makes fighting a creature inside of one immensely more challenging.
These adventures are perfect for low-level D&D parties.
The simplest way of changing the terrain in this way is by changing surfaces into different materials.
This usually requires a saving throw but can immediately remove that player from the fight for a short time.
These legendary magic items certainly live up to their title.
Lair actions that are spells don’t have to be ones the creature already has access to.
Any vessel a merrenoloth is using automatically counts as its lair.
Art by Diana Cearley
Rogue Escapes a Dragon Art by Billy Christian
Art by Kekai Kotaki
Art by Joseph Weston
Art by Tuan Duong Chu
Summon Undead by Dallas Williams
Art by Bryan Sola
Art Via Tasha’s Cauldron of Everything by Irina Nordsol Kuzmina
Art by Tyler Jacobson
Angajuk by April Prime