These powers are represented by lair actions, which makes fighting a creature inside of one immensely more challenging.

These adventures are perfect for low-level D&D parties.

The simplest way of changing the terrain in this way is by changing surfaces into different materials.

Dungeons & Dragons image showing an elf, a priest, and a human casting spells.

This usually requires a saving throw but can immediately remove that player from the fight for a short time.

These legendary magic items certainly live up to their title.

Lair actions that are spells don’t have to be ones the creature already has access to.

Dungeons & Dragons image showing a blue dragon, two adventurers and the Demogorgon.

Any vessel a merrenoloth is using automatically counts as its lair.

Split images of legendary magic items Dungeons & Dragons art.

Split image showing a gnoll, red dragon, and a cambion from dungeons and dragons.

Dungeons & Dragons image showing an adventurer being hit by ooze.

Art by Diana Cearley

Dungeons & Dragons image showing a rogue escaping a dragon.

Rogue Escapes a Dragon Art by Billy Christian

Dungeons & Dragons image showing the Tarrasque.

Art by Kekai Kotaki

Dungeons & Dragons showing a warlock casting hunger of hadar.

Art by Joseph Weston

Dungeons & Dragons image showing a warlock with Armor of Agathys on.

Art by Tuan Duong Chu

Summon Undead by Dallas Williams necromancer raising an undead to do their bidding.

Summon Undead by Dallas Williams

Dungeons & Dragons image showing a paladin fighting monsters.

Art by Bryan Sola

Mages Fighting Ithillid Monster In The Woods Forest Casting A Spell in Dungeons & Dragons.

Art Via Tasha’s Cauldron of Everything by Irina Nordsol Kuzmina

Dungeons & Dragons image showing a golden dragon aiding an adventuring party.

Art by Tyler Jacobson

Dungeons and Dragons Spelljammer Whale Ship Tritons Holding Tridents Underwater.

Angajuk by April Prime

dungeons-and-dragons-series-game-tabletop-franchise

Tabletop

Dungeon & Dragons