Summary

So, youve decided to take the plunge and become a Dungeon Master.

It’s an exciting role that bears a lot of responsibility.

As Dungeon Master, you are in charge of running a game ofDungeons & Dragonsfor a group of players.

collague showing the villain vecna, a custom character from hero forge, and a bard from dungeons & dragons

You could follow published modules, or run a homemade campaign.

Enhance your D&D sessions without paying a penny.

Hopefully, this list of tips will help your first DMing experience go a little smoother.

A split image between a group of adventurers fighting a green dragon and another group exploring a forest

Here are some things to keep in mind, whether you’re a first-time DM or a lifelong one.

These can be completely mundane rolls as well.

Take your time, and double-check to set the scene for your players.

A split image of a wizard casting a spell against the Radiant Citadel in DND.

This can even be done mid-combat as the world around them reacts to their choices.

There’s no right or wrong time to set up a table rule.

Just verify to discuss it with your table, adjusting said rules as you need with player feedback.

Dungeons and Dragons - Yawning Portal, Players Handbook, Candlekeep Mystery artwork

24Use The Rule Of Cool

A fan favorite for tabletop players of all types.

Knowing when to use this option can make for some great stories.

23Let Everyone Have A Say

Every player is different.

Dungeons & Dragons image showing an adventurer being hit by ooze.

Art by Diana Cearley

As your game goes on, confirm everyone is getting their say at the table.

They may surprise you, or at least they’ll know they’re a welcome member of the team.

Neither of these styles is wrong.

A wizard opens up a magical portal in Dungeons & Dragons.

An Open Portal by Michele Giorgi

For example, if the player rolls insight versus deception to see if a captive is lying to them.

And in this example, if theyre waylaid, its just another opportunity for more adventures!

When it comes to difficulty, you have to strike a balance.

A wizard in blue robes conjuring a spell in his golden study in Dugeons & Dragons.

Mordenkainen by Helge C. Balzer

If encounters are too easy, players feel like theyre not being challenged and might get bored.

Plus, it really kills the vibes.

This is generally less disruptive to the game.

Dungeons & Dragons image showing a paladin fighting monsters.

Art by Bryan Sola

Otherwise, dont let them deliberate for too long.

All this goes double for DM Player Characters.

Theyre viewed with suspicion in the community for a reason.

A mage and her animal familiar walk through a city street in Dungeons & Dragons.

A Settlement by Sam Keiser

In general, try not to take agency away from your players and give it to your NPCs.

Even ifan NPC is important to your story, its ultimately your players who should drive the action.

You don’t need to have everything ready because that will cause severe burnout before the game even begins.

Baldurs Gate 3 dice check with tape over the required roll.

However, just winging the whole session won’t suffice either.

A veteran DM can do that occasionally, but that won’t be enough for an ongoing campaign.

Always prepare to dosomeimprov.

The Dungeon Master of 90s D&D fame in a crossover with Magic: The Gathering.

Art by Mike Burns via Wizards of the Coast

After all, even the most well-behaved players will throw you for a loop.

It’s part of the fun!

Because “you deal seven damage” doesn’t have much flair.

an artwork featuring young versions of Kas and Vecna chatting, from Dungeons & Dragons.

Young Kas and Vecna, by Lily Abullina.

A gold dragonborn with glowing longsword and shield in D&D.

Nadaar, Selfless Paladin by Aaron Miller

A goblin in gogges staring at alchemical equipment in D&D art.

Izzet Chemister by Svetlin Velinov

Tabletop

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