The majority of the spells listed are from Fifth Edition (5e).

Here are the most useful sixth-level spells in D&D ranked.

21Transport Via Plants

School

Class

Description

Conjuration

Druid

Teleport your party via plants.

Dungeons and Dragons - 5 Most Broken Spells

Once cast, the portal is open for one minute, and any creature can step through it.

20Find The Path

Divination

Bard, Cleric, Druid

Seek out destinations.

Find the Path is great for exploration-based campaigns or perhaps even survival-based ones.

Tasha over a cauldron in a split image with an arcane observatory in Dungeons and Dragons

19Guards And Wards

Abjuration

Bard, Wizard

Create a defensive structure for your party.

Guards and Wards has a high ceiling of skill expression for veteran players.

There are so many powerful spells in Dungeons & Dragons.

Dungeons & Dragons image showing a beholder and two adventurers casting spells.

But, which are the most broken?

18Blade Barrier

Evocation

Cleric

Create a wall of sharp, moving blades.

17Tashas Bubbling Cauldron

Warlock, Wizard

Summon a cauldron that can copy potion effects.

Dungeons & Dragons image showing a cleric, a wizard, and a dragon.

Eyebite tends to be overlooked when compared to other spells, particularly due to action economy revolving around combat.

15Heroes Feast

Give your party several benefits for 24 hours.

Heroes Feast is a spell that can be the deciding factor between victory and defeat.

Dungeons & Dragons image showing a wizard, a paladin and a cleric.

Transport via Plants by Rob Alexander

This means it is really only useful when you know for surea fight is looming near.

The feast cures all diseases and poisons and confers immunity to poison and being frightened.

Affected creatures also gain an additional 2d10 hit points added to their maximum.

The transport via plants spell in Dungeons & Dragons.

Transport via Plants by Rob Alexander

These effects last for 24 hours.

14True Seeing

Bard, Cleric, Sorcerer, Warlock, Wizard

Gain Truesight.

Casting True Seeing gives the caster Truesight.

A group of kobolds construct a barricade in Dungeons & Dragons.

Kobold Barricade by Brian Valeza

True Seeing also allows the caster to see into the Ethereal Plane.

The spell has a range of 120 feet and has a very long duration of one hour.

13Trollish Fortitude

Wizard

Gain the regenerative properties of a Troll.

A player is caught in a web in a tomb in Dungeons & Dragons.

Recipients of this spell regenerate three hit points per round.

Hitting level nine in Dungeons & Dragons could give you access to some incredible spells.

Here are the best.

Dungeons & Dragons image showing the Lady of Pain.

Lady of Pain by Livia Prima

The duration is one round per level and can only affect the caster.

The material component is a piece of dried troll heart, ground into a powder.

This spell can be found in Player Options: Skills and Powers and the Wizards Spell Compendium.

Tasha brewing a potion over a cauldron in Dungeons & Dragons.

Tasha by Linda Lithen

Trollish Fortitude is from the third edition of D&D.

12Mass Suggestion

Enchantment

Bard, Sorcerer, Wizard

Charm several creatures and suggest a course of action.

Mass Suggestion affects up to 12 creatures within sight and earshot of the caster.

Dungeons & Dragons image showing monsters near a tree.

Courtyard of Monsters by April Prime

Once affected, these creatures can be given simple commands no more than 25 words.

A sumptuous feast laid out on a table in Dungeons & Dragons.

Heroes' Feast by Raluca Marinescu

Dungeons & Dragons image showing an aasimar wizard.

An Aasimar Wizard by Martina Fa Ckova.

A wizard firing a magical arrow at a beast in Dungeons & Dragons.

The Wizard Melf by Martin Mottet

Dungeons & Dragons image showing a festival being held at a players bastion.

Spring Festival by Ralph Horsley

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