Let video games inspire your tabletop games.

Choose a boss that’s too easy, and a party will steamroll it and remove tension.

Choosing a foe that is too difficult can result in an unintentional TPK.

On the left, a D&D party of four battling a group of undead. On the right, a D&D party of four traveling through a blizzard.

This is quite common with low-level parties, as this is when party members are at their most fragile.

However, Satyrs aren’t the challenge themselves.

What makes them challenging is their hit points since they have 85 of those.

A split image of a wizard casting a spell against the Radiant Citadel in DND.

Other colors are stronger.

Dragon (Chromatic for Black, Green, and White; Metallic for Bronze and Silver).

A Bandit Captain and their cohort always make for a good boss at lower levels.

A split image of a player casting an elemental spell against a ship in a storm in DND.

Regardless, it can make for a solid first boss for a small party of level one adventurers.

Mummy

Curse These Adventurers!

What makes them particularly dangerous is their main attack, Rotting Fist.

A collage of an owlbear, bugbear, and mummy.

And while a Hobgoblin Warlord might be more suited for mid-level parties, the Captain works well.

A satyr dancing at a festival with a man locked in her left arm by the head

Gallia of the Endless Dance by Johannes Voss

A Goblin Boss from Dungeons & Dragons.

Goblin by Taras Susak

Two Sphinxes of Wonder from Dungeons & Dragons.

Sphinx of Wonder, by Hazem Ameen

Ogre Zombie from Dungeons & Dragons.

Art by Andrey Kuzinskiy

A group of bandits threatening a tavern in Dungeons & Dragons.

Bandits by Katerina Ladon

A room full of mimics, from Dungeons & Dragons.

Art by Mark Zug

Gargoyle from Dungeons & Dragons.

Art by Kent Davis

Mummy from Dungeons & Dragons.

Art by Brian Valeza

Hobgoblin Captain leading other Hobgoblins in Dungeons & Dragons.

Art by Taras Susak

Tabletop

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