Think you’ve seen everything the main DND sourcebooks have to offer?
Check out these expert-level modules and supplements.
This is not a stand-alone tabletop game.
An Adventuring Group by Middle-earth Enterprises, LLC via Wizards of the Coast.
This guide will refer to the Lord of the Rings Roleplaying terms regarding each.
Adventuring And Fellowship Phases
The game isplayed in two phases, theAdventuring Phaseand theFellowship Phase.
The Adventuring Phase falls intothree distinct categories.
Wizard and Hobbit by Middle-earth Enterprises, LLC via Wizards of the Coast.
The phase ends in success or failure based on the rolled results of the group and the representative.
Journey
Use the attached map in the adventure totraverse the world on an epic journey.
Traveling is a core mechanic of the game.
Wizard and Hobbit by Middle-earth Enterprises, LLC via Wizards of the Coast.
Players choose journey roles, and each one does their part when traveling to different areas.
Each new area creates a new journey adventure.
This includes granting advantage for the entire party for ability scores, attack rolls, or saving throws.
Hobbits of the Shire by Middle-earth Enterprises, LLC via Wizards of the Coast
Patrons include options such as Gandalf the Grey or Bilbo Baggins.
This allows the Player-heroes to speak to and fellowship with some iconic Lord of the Rings characters.
Adventuring and Fellowship are the two phases in which you’ll play the game.
Fellowship Phases by Middle-earth Enterprises, LLC via Wizards of the Coast
Otherwise, it’s like any other adventure in Dungeons & Dragons.
Hunting
AWisdom checkforfollowing tracks, hunting animals, fishing, traps, and more.
Old Lore
AnIntelligence checkforrecalling information and lore about the world.
Greenway Map by Middle-earth Enterprises, LLC via Wizards of the Coast.
Riddle
Deduction,reasoning, and intuitionfall under this new skill.
AnIntelligence checkthat helps Player-heroes gain Insight.
it’s possible for you to find these detailed within the adventure module.
Dwarves by Middle-earth Enterprises, LLC via Wizards of the Coast
Character Options
There are a few options available when it comes to character-specific roles for Player-heroes.
The game takes place in the year 2965 of the Third Age.
Dwarves, Elves, and others are on the move, prepping to survive against The Shadow of Middle-earth.
The Shadow by Middle-earth Enterprises, LLC via Wizards of the Coast.
The one ring lies dormant in Erador, and that’s where the player-heroes will traverse throughout their journey.
They have three distinct subcultures, each changing their ability score spreads and additional abilities.
Each provides a unique Ability Score improvement and an extra ability.
Sturdy, strong, and proud people, they’re quite tall and adept at trading.
Choosing a background will provide more information on your chosen Bardling style.
Elves of Lindon
Members of the Firstborn, the Elves are wise and full of vitality.
Men of Bree
Brown haired, short, and stocky men, usually under five feet tall.
They’re simple, yet independent and wise, preferring simple weapons and a simple way of life.
Backgrounds differentiate them from one another.
They keep the people of Eriador safe, with their wise and mature countenance.
Their backgrounds will give players specifics for how to play them.
The Shadow And Its Purpose
Player-heroes will accumulate Shadow points on their journey.
TheseShadow points can be removed during the Fellowship Phasethrough a number of options, including Saving Throws.
Here’s a breakdown of all of them.