Dungeons & Dragonsis a complex hobby to organize.

A campaign can go on for hundreds of hours and this means your players are going to have disputes.

Present your players with some sweet charms from the DMG.

Dungeons & Dragons image showing a group of adventurers figuring out a spell.

Art by Helder Almeida

There are some consistent points you could look to for both handling conflict and preventing it.

Some of these can come into conflict.

Some of these issues can be handled by a skilled DM splitting the spotlight appropriately.

Dungeons & Dragons image showing Baba Yaga, a unicorn, and two adventurers.

Art by Alexandre Honore

The drama can serve as a good opportunity for role-play and allow the characters to grow and express themselves.

Allot time for this when planning your games, especially if scheduling a session that might provoke strong emotions.

As part of this same process, you might collect boundaries relating to player conduct.

Dungeons & Dragons image showing adventurers at a funeral.

Art by Alexandre Honore

For drop-in games,the ground rules may not always be explicitly stated.

A DM can still inform and correct a player who breaks an unspoken rule.

What happened last session, again?

Dungeons & Dragons image showing a party arguing while a beholder lurks behind.

Art by Scott Murphy

Dungeons & Dragons image showing adventurers surrounded by zombies and a dragon.

Art by Chris Rallis.

Dungeons & Dragons image showing three gem dragonborn.

Gem Dragonborn by Zoltan Boros

Vhal, Candlekeep Researcher by David Gaillet

Tabletop

Dungeon & Dragons