Here’s everything you better know about The Schools of Magic in Dungeons & Dragons.

Here’s everything you gotta know to make level zero characters.

For this guide, you should consider creating level zero characters as a homebrewed concept.

Two magic users study a textbok in a dark library in Dungeons & Dragons

Feel free to tweak or modify these rules to your table’s liking!

What’s Different About Playing Level Zero Characters?

Got into a brawl in the tavern and not sure what to do next?

A group of improvised weapons, including saws, lanterns, nets, and mugs in Dungeons & Dragons.

Use an improvised weapon to turn the tide of battle!

From there,here’s a breakdown of how to create characters at level zero.

Select A Species

From there, you’llselect a speciesas normal.

Faldorn, Dread Wolf Herald, by Jason A Engle in DND

Select A Background

You will also get toselect a backgroundand origin.

Typically, a background determines what your life was like before level one.

Determine Backstory

As per usual, you’ll also want to work with your DM todetermine your backstory.

A dragonborn, a human monk, and a human wizard in a split imagine in Dungeons & Dragons.

As a DM, remember tobe flexible when it comes to determining abilities.

These three systems of determining ability scores are detailed in Chapter Two of the 2024 Player’s Handbook.

Additionally,inform players that instead of 27 points to spend, they only have 21.

An owlin and two other students explore Strixhaven in Dungeons & Dragons.

Strixhaven Curriculum of Chaos via Wizards of the Coast

Once players have their level zero Ability Scores in tow, have themselect a species.

Just as they would at level one,they gain all species' features and traits.

Encourage players to think aheadwhen selecting a species.

A wizard using a ball of scrying in Dungeons & Dragons.

The Scrying Spell by Gaboleps

After all, certain features may prove redundant or non-utilitarian depending on what class they want down the road.

This willensure that players have some abilities at the start of gameplay.

Then, just as you would during level one character creation, you shouldhave your players select a background.

Image of Dungeons and Dragons Candlekeep Mysteries cover art.

Candle Keep Mysteries via Wizards of the Coast

This is important for a few reasons.

If possible, you shouldtry to have these ‘level-up’ moments happen on an individualized level for each player.

These should be characterized by whatever class they wish to select.

An adventuring party climbs down a dark staircase in Dungeons & Dragons.

Exploration By William O’Connor

Here are some examples of ‘level up’ momentsfor various classes.

Surprisingly, the gnome understands the language of the book and gains the ability to cast spells.

A group of dwarves working at a forge, hammering away at metal in Dungeons & Dragons.

Dwarves by Mike Pape

An artisan’s workshop in Dungeons & Dragons.

Artisan Background by Luca Bancone

Two player-characters bargain with a hag in her hovel in Dungeons & Dragons.

A Hag’s Bargain by Linda Lithen

And adventuring party wielding various weapons in Dungeons & Dragons.

The Weathermay-Foxgrove Twins by Zoltan Boros

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