This class is built around choosing between one of three different elemental auras to control the battlefield.
This subclass is great for battlefield control.
Desert
Desert aura is primarily built around fire damage.
Art via Wizards of the Coast
This damage will include allies, so be careful with its usage.
This is better forfocusing on one particular enemyyou want to deal with, often bosses.
This is helpful forkeeping your allies nearby and protecting them,so its more support-based.
Gale, Waterdeep Prodigy by Cristi Balanescu
If youre going torun in and deal with a bunch of enemieson your own, Desert is best.
If you want to focus on punishing one particular opponent as much as possible, Sea will work.
The next best should beStrengthfor yourattacks.
Increasing your HP will also help you survive longer.
Depending on how you want to play your character, you may or may not need this.
Halfling
Halflingsget theLuckyfeat bydefault, letting themrerollwhen they roll a one, making them very useful.
Gale, Waterdeep Prodigy by Cristi Balanescu
Take thestout halflingsubspecies to improve yourStrength.
verify your draconic ancestry doesnt grant you a redundant resistance.
Gnome
All gnomes get advantage onWisdom, Intelligence,andCharismasaving throws against magic, letting you handle mages easier.
Minion of the Mighty by Oriana Menendez
Take the rock gnome subspecies for aboosttoconstitution.
Half-Orc
This class is pretty much built to be barbarian.
It improves yourstrengthandconstitution, you cantankattacksthat would otherwise knock you out, and your critical hits do more damage.
Karlach, Fury of Avernus by Billy Christian
Its very good if you want to try anddraw attacks from a lot of enemies.
NEXT:Dungeons & Dragons: How To Build A Path Of The Berserker Barbarian