Looking to give your artificer a bit of a nautical flare?
Here’s how to build a cartographer artificer using unearthed arcana.
What Level Should You Start At?
The most important step in building high-level characters is figuring out how topick the right level to start at.
If you start too low, there’s really no point in starting above level one.
However, if you start too high, there’s no sense of progression available in your campaign.
Discuss with your DM and table what level character would be appropriatefor the campaign you’re about to play.
Here’s a breakdown of recommended level starting pointsdepending on your experience.
However,there are some pitfallsyou’ll want to avoid.
This can prove tedious at times, sohere are some tips and tricks to streamline this process.
Tip
Details
Do Ability Scores Last
Your Ability Scores are going to change drasticallyas you build your character sheet.
This will save you time later.
Fill In Spells Later
Your spell slots and number of cantrips and prepared spells also change drastically.
A version of the below table can also be found in the 2024 Player’s Handbook.
Starting Level
Extra Starting Equipment And Gold
Magic Items
24
No additional equipment.
Strixhaven Curriculum of Chaos via Wizards of the Coast
you’re able to tweak these as you see fit.
Encourage them to think flexiblyand make narrative-based choices.
Here are some examplesofhigh-tier multiclassesto consider when building a high-level character.
The Winds of Pandemonium by Chris Rallis
Any of the above options prove greatfor expert players, provided you’re starting at level ten or higher.
Got into a brawl in the tavern and not sure what to do next?
Use an improvised weapon to turn the tide of battle!
Wizard Components by Jane Katsubo
Exploration By William O’Connor