But, if you’re DM-ing a high-level table, it’s easy to run out of ideas.

Are you planning to DM for a handful of expert-level players?

Here are some tips and tricks you should probably know.

Two adventurers stumble across a trap in Dungeons & Dragons.

That’s why we’ve created this list of great traps to use against your expert or high-level players.

Players will need to find a way to escape before drowning.

But, there’s a twist.

Dungeons & Dragons image showing a gelatinous cube, adventurers in a ruin, and a dark mantle.

Several Water Weirds seem to be part of the water that’s flooding the room.

Players may need to fight these creatures off should they wish to escape in one piece.

9Rotating Hallway

11-16

17-19

10d6 Force

For this trap, place the players in a long hallway.

A group of skeletons surrounding adventurers, by Andrey Kuzinskiy.

Should players fall down this gap, they’ll receive 10d6 Force damage from the fall.

For this trap, place a switch next to a locked door at the top of a long staircase.

Looking to outsmart your players in your horror campaign?

An adventurer succumbing to a trap in a split image with a rogue bastion in Dungeons & Dragons.

Use these traps to keep them on their toes.

In a small room, players may accidentally trigger a trip wire that fills the room with noxious gas.

Players will need to succeed on a DC 13 Constitution saving throw or be poisoned.

A group of players and a DM sitting around a table in Dungeons & Dragons.

Water Elemental by Chris Cold

you might use initiative order to track this.

Or rather, animated suits of armor that just aren’t moving yet.

The suits of armor will spring to life, attacking the players.

A water elemental in Dungeons & Dragons.

Water Elemental by Chris Cold

For this trap, have players crossing either a bridgeinside a dungeonor in an exterior setting.

Midway through the bridge, lies a trip wire.

The DM has many options when it comes to obstructing the party, but what beats a classic trap?

A green statuary face lies at the end of a decrepit hallway filled with skeletal remains in Dungeons & Dragons.

Tomb of Horrors by Mark Behm

These are the most devious ones to use in D&D.

Should players fail to notice this wire, they may trigger it, causing the bridge to collapse.

The bridge collapses in five sections which are 60 feet long each, one section per round.

An adventuring party climbs down a dark staircase in Dungeons & Dragons.

Exploration By William O’Connor

Have players roll initiative, using their movement or abilities to have a go at outrun the collapsing bridge.

Should they fail, they’ll take 7d10 Bludgeoning damage from the fall and collapsing rubble.

However, each time they get on it, roll on a d100.

A sorcerer casts Vitriolic Sphere on a pack of nothics in Dungeons & Dragons.

Vitriolic Sphere by Ignatius Budi

If you roll a 15 or below, the trap activates.

you’re free to have this elevator work in tandem with any number of other traps.

3Blinding Sun

14-17

17

Not all traps have to cause damage to be incredibly deadly.

A series of Animated Objects spring to life in Dungeons & Dragons

Animated Objects by Simon Dominic

Place this trap in a combat encounter room, perhaps with a dungeon’s antagonist orother campaign villain.

2Charmed Portraits

14

This trap turns members of the party against one another.

In a large manor or estate, have players enter a portrait hall.

A group of goblin raiders prepares to attack unsuspecting adventurers in Dungeons & Draogns.

Goblin Raiders by Robson Michel

Here, they may discover portraits of the former owners of the house.

Ready to face off against the most terrifying creatures in Dungeons & Dragons?

Check out this list.

Image of Dungeons and Dragons Candlekeep Mysteries cover art.

Candle Keep Mysteries via Wizards of the Coast

Perceptive players may notice a set of golden manacles lying on the floor in a cell or hallway.

The manacles are magic, and spring to life, attaching themselves to the party member.

They are also incredibly heavy, and force the player to remain still, unable to attack.

Three archmages from the Greyhawk setting in Dungeons & Dragons.

Archmages of Greyhawk by Kai Carpenter

An explorer combs through a library in a dungeon in Dungeons & Dragons.

Dungeon Room by Kent Davis

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