But, if you’re DM-ing a high-level table, it’s easy to run out of ideas.
Are you planning to DM for a handful of expert-level players?
Here are some tips and tricks you should probably know.
That’s why we’ve created this list of great traps to use against your expert or high-level players.
Players will need to find a way to escape before drowning.
But, there’s a twist.
Several Water Weirds seem to be part of the water that’s flooding the room.
Players may need to fight these creatures off should they wish to escape in one piece.
9Rotating Hallway
11-16
17-19
10d6 Force
For this trap, place the players in a long hallway.
Should players fall down this gap, they’ll receive 10d6 Force damage from the fall.
For this trap, place a switch next to a locked door at the top of a long staircase.
Looking to outsmart your players in your horror campaign?
Use these traps to keep them on their toes.
In a small room, players may accidentally trigger a trip wire that fills the room with noxious gas.
Players will need to succeed on a DC 13 Constitution saving throw or be poisoned.
Water Elemental by Chris Cold
you might use initiative order to track this.
Or rather, animated suits of armor that just aren’t moving yet.
The suits of armor will spring to life, attacking the players.
Water Elemental by Chris Cold
For this trap, have players crossing either a bridgeinside a dungeonor in an exterior setting.
Midway through the bridge, lies a trip wire.
The DM has many options when it comes to obstructing the party, but what beats a classic trap?
Tomb of Horrors by Mark Behm
These are the most devious ones to use in D&D.
Should players fail to notice this wire, they may trigger it, causing the bridge to collapse.
The bridge collapses in five sections which are 60 feet long each, one section per round.
Exploration By William O’Connor
Have players roll initiative, using their movement or abilities to have a go at outrun the collapsing bridge.
Should they fail, they’ll take 7d10 Bludgeoning damage from the fall and collapsing rubble.
However, each time they get on it, roll on a d100.
Vitriolic Sphere by Ignatius Budi
If you roll a 15 or below, the trap activates.
you’re free to have this elevator work in tandem with any number of other traps.
3Blinding Sun
14-17
17
Not all traps have to cause damage to be incredibly deadly.
Animated Objects by Simon Dominic
Place this trap in a combat encounter room, perhaps with a dungeon’s antagonist orother campaign villain.
2Charmed Portraits
14
This trap turns members of the party against one another.
In a large manor or estate, have players enter a portrait hall.
Goblin Raiders by Robson Michel
Here, they may discover portraits of the former owners of the house.
Ready to face off against the most terrifying creatures in Dungeons & Dragons?
Check out this list.
Candle Keep Mysteries via Wizards of the Coast
Perceptive players may notice a set of golden manacles lying on the floor in a cell or hallway.
The manacles are magic, and spring to life, attaching themselves to the party member.
They are also incredibly heavy, and force the player to remain still, unable to attack.
Archmages of Greyhawk by Kai Carpenter
Dungeon Room by Kent Davis