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Dungeons & Dragonsis a system that primarily focuses on combat.
Dungeons & Dragons spells are good for so much more than just combat.
Here are the best spells for creative problem-solving.
Still, you’re free to make them good at one of these and combat simultaneously.
Persuasion, Deception, and Intimidation can work in many parts of the game, after all.
This is also where players learn the value of Create Food and Water, Goodberry, or similar things.
With the right build, your character can even have multiple specializations listed here and in combat.
Thus, making a character who can hunt is quite useful, and the Survival skill is usually enough.
Aside from damage, healing, buffs, and debuffs, magic can be very useful outside of combat.
Regardless, you could go far with a spellcaster that mainly focuses on utility magic.
Rogues can excel here, too, if they’re good at hiding.
They can be powerful spies this way.
Curiously, the same applies to druids, as insects can usually go unnoticed in places.
And there are many ways you might go about it.
you’re free to climb and help allies out through items such as ropes.
Strixhaven Ball by Carolina Gariba
you might use more magic.
it’s possible for you to fly.
Thanks to countless new media dedicated to Dungeons & Dragons, new players are joining in daily.
Exploration By William O’Connor
Here are the best beginning classes.
Being able to do these things without consuming resources, too, is a nice plus.
A character like this can focus onskills that come up oftenand go for it.
Art by Eric Belisle
it’s possible for you to be good at talking, noticing things, lockpicking, and more.
Kenku Artificer by Dave Greco
Art by John Patrick Gañas
Candlekeep Mysteries art via Wizards of the Coast
Kir Sabal via Wizards Of The Coast.
Goliaths by Hinchel Or
Bard by Evyn Fong