And it’s not a book, a mini of a dragon, or a map of a dungeon.
Even if you want to run a game one-on-one with someone, you still need a player.
But it can be difficult to find the right people to play this wonderful game with.
And that’s not because some players are doing it wrong while others are right.
But this list of tips will help you find the right players for you and your campaign setting.
Some of the questions are very easy to answer.
Like if you’re planning on running a long campaign or one that only lasts a handful of sessions?
Knowing the kind of DM you are will make finding players much easier from the start.
This only works if you have some players, yet not as many as you want for your session.
Which classes should your party play together?
If everyone is relaxed, they’ll want someone that matches that generalized vibe.
Or it could even be a role that needs to be filled, above table, or in-game.
Art by Raluca Marinescu
Regardless, this at least gives you some direction.
3Market Your Game
This is where we get into the meat of looking for players.
Think of your game as a product, and you want to find an audience for that product.
Artwork by Tomas Duchek
But you’ll most likely have to post about your game somewhere.
What is homebrew, and how do you do it?
While some may be able to rely on posting in a physical location, like a local Hobby Shop.
Artwork by Tomas Duchek
Most people will need to post somewhere online.
You’ll still have to narrow down folks, sure.
But you’ll have ensured those potential perfect matches had a chance to see your game.
Players Fighting a Dragon Art by Campbell White
5Look Within Your Communities
There are two good reasons to look within any community you belong to.
The other factor is that they can hold many of the same values you consider important.
So on, so forth.
Thanks to countless new media dedicated to Dungeons & Dragons, new players are joining in daily.
Here are the best beginning classes.
Let’s use roleplay as an example.
The Dragonlance Inn by Scott Murphy
Communication is key in all aspects of Dungeons & Dragons, especially as a DM.
Be sure to always keep open dialogue between you and your players, not just in the beginning.
This doesn’t have to be some massive, 100-question document.
Remote Mountain Lake by Olly Lawson
And it shouldn’t focus on characters or any in-game information.
This can be a few questions where you ask some things that are a priority for you.
But how is that a tip?
There are some things you’re able to do to help boost your luck.
So, instead of turning potential lifelong friends and players away, you’re welcoming them in.
Check out these tips!
The Great Modron March by Zuzanna Wuzyk
But it also requires being open-minded.
Maybe you know you want four players.
So give a little bit of wiggle room for luck to weasel its way in too.
Art via Wizards of the Coast
9Session Zero
Every campaign shouldhave a session zero.That’sjust good DMing.
What happened last session, again?
An Adventuring Party by Helder Almeida
Queen Yolanda by Zoltan Boros
Three Dragons and a D20 by Joy Ang