Take to the skies with these Dungeons & Dragons species.

It’s situational that your character will still gain this benefit, but it’s worth being aware of.

It isn’t a flashy feature, but it will come up more often than you might think.

Magic Boots From Dungeons and Dragons

They’re great for any character butare especially good on Druids.

They do require attunement, but besides that, they only have one slight downside.

Not every magic item in Dungeons & Dragons needs to be a once-in-a-lifetime relic.

Dungeons & Dragons image showing an owling, an aarakokra and a gem dragonborn.

Boots of Striding and Springing via Wizards of the Coast

Sometimes, the old faithful works best.

While wearing them, your footsteps make no sound whatsoever, regardless of the surface you’re walking on.

Giving these to the Rogue makes perfect sense, but consider passing them onto your Fighter or Paladin instead.

Boots of Striding and Springing From Dungeons & Dragons

Boots of Striding and Springing via Wizards of the Coast

Heavy Armour is pretty noisy, and that metallic clanging gives them Disadvantage on their Stealth checks.

It’s worth remembering that levitation isn’t quite the same as flight, though.

you could levitate yourself up and down, but not from side to side.

Slippers of Spider Climbing From Dungeons & Dragons, Black And Purple Slippers With A Web Design

Slippers of Spider Climbing via Wizards of the Coast

That sounds restrictive, but is still incredibly useful.

Fall off your airship, or get thrown sky-high by a giant?

With these boots, you’ll have nothing to fear.

MTG card Murasa Ranger by Eric Deschamps

Murasa Ranger by Eric Deschamps

There are many treacherous creatures that lurk In a landscape as harsh as the arctic.

Is your party ready for them?

In line with their theme, they also let you ignore difficult terrain created by ice or snow.

Rope on backpack against kobold wielding spear beneath dragon

The Boots of Speed are great on anyone but are best on Monks or Barbarians.

At higher levels, a monk’s walking speed is already doubled to 60 feet.

That means you could move 120 feet while wearing the boots with just your regular movement.

Boots of Elvenkind From Dungeons & Dragons

Boots of Elvenkind via Wizards of the Coast

For every 12 hours the boots aren’t being actively used, they regain two hours of use.

Winged Boots don’t have that risk, last longer, and are more stylish.

The only problem you’ll face with them is fighting with your party about who gets to wear them.

Art of the wizard Gale from Baldurs Gate 3.

Gale, Waterdeep Prodigy by Cristi Balanescu

Next:Dungeons & Dragons: Best Rare Magic Items

Boots of the Winterlands From Dungeons & Dragons, Fur Lined Boots With Ice Formed Grips On The Sole

Boots of the Winterlands via Wizards of the Coast

Dungeons & Dragons The 10 Best Monsters For An Arctic Setting

Boots of Speed From Dungeons & Dragons, Made Of Green Leather

Boots of Speed via Wizards of the Coast

Winged Boots From Dungeons & Dragons

Winged Boots via Wizards of the Coast

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