Because “make it a fun game” is the only rule you should never break.
But this blessing can turn into a curse if you don’t go along with it.
How do you ensure your instigator has a fun time without compromising the game for everyone else?
However, having an instigator means you’ll have to improvise a lot more than you may have expected.
In fact, be ready for your campaign to not end the way you thought it would.
Think about all the likely or stupid outcomes from your instigator’s actions, and roll with it.
Make the most of a professionally made adventure.
Make NPCs with unexpected reactions.
Create traps that ridicule the people who fall on them rather than just damage or conditions.
Never let them know your next move.
“Oh, but they are literally just touching a wall that has nothing on it!
What am I supposed to describe?”
Well, the thing is, there’salwayssomething, as it is impossible for absolutely nothing to happen.
Did they poke a random object?
Instigators tend to make scenarios more dangerous than necessary with their actions, such as provoking enemies.
Art by Randy Vargas
Legends from lore to guide your heroes.
Don’t completely annul their action, though, as that is not fun at all for the player.
If your player wants to instigate, nothing will help you more than some reverse psychology.
Baba Yaga by Randy Vargas
Put a big red button in a dungeon with no explanation as to what it does.
In other words, provoke them.
Art by Chris Rallis
A Spectral Hand by Brian Valeza
Art by Joseph Weston
Art by Igor Grechanyi