Some feats you’re free to only take at level one when first designing a character.
Others you’re free to take at certain levels in lieu of an Ability Score improvement.
But, which of these feats are absolutely broken, and sure to melt your DMs mind?
Here are some completely broken feats to consider for your character.
15Crusher
bang out Of Feat
Prerequisites
Key Benefit
General
Enhanced critical hits and crowd control.
14Mage Slayer
Can more easily break enemies' concentration.
Mage Slayer is a classic feat that’s carried over between many different versions of Dungeons & Dragons.
Additionally, when you damage a creature that’s concentrating, they have disadvantage.
This is also especially helpful for enemies concentrating on spells like Banishment.
If you break their concentration, your banished ally returns.
13Boon Of Truesight
Epic Boon
See through deception and illusion.
This top-tier feat has a simple benefit that has a ton of additional, practical uses.
Divine Smite by Bryan Sola
First, it’s possible for you to increase an ability score by one to a maximum of 30.
Second, you gain Truesight out to a range of 60 feet.
Is your druid harnessing the full potential of nature’s cantrips in your Dungeons & Dragons game?
Divine Smite by Bryan Sola
This means your party virtuallycannot be surprisedor tricked by most standard means.
Plus, the bonus to an ability score is always worthwhile.
12Weapon Master
Gain weapon mastery properties.
Art by Aaron Miller
Mastery properties can grant players a whole host of boons and are great for fighters or other martial classes.
11Crossbow Expert
Buffs to ranged attacks.
This feat is deceptively simple and actually has a lot of amazing benefits.
The Scrying Spell by Gaboleps
10Healer
Origin
Provides healing to non-healing classes.
The world of Dungeons & Dragons always needs more healers.
And, if youre willing to commit toa certain background, this feat is well worth the reward.
Rogue by Bryan Sola
This is especially true if youre playing a non-healing class.
This feat allows you to heal compatriots with the utilize action, provided you have a Healers Kit.
9Fey-Touched
Extra spellcasting.
This feat starts out simple enough but has some amazing benefits if used correctly.
Otherwise, taking this feat can feel a bit out of character.
Any feat that gives you extra spells and a stat improvement is well worth it.
Raise Dead by Polar Engine
8Ritual Caster
Faster spellcasting.
Tried and true, this feat is not to be overlooked by full spellcasters.
First, you increase your Intelligence, Wisdom, or Charisma score by one to a maximum of 20.
Bestowing a Supernatural Gift by Axel Defois
Then, you might select several level-one spells equal to your Proficiency Bonus that have the Ritual tag.
There are few more powerful moves in a Dungeons & Dragons campaign than warlock invocations.
Here are the best of them, ranked.
Art by Helge C. Balzer
If you select this feat early enough in your campaign, thats even better.
7Lucky
Rerolls on d20s.
Lucky is one of the most famously broken feats in the game.
A Thief by Billy Christian
Once acquired, you have several Luck Points equal to your Proficiency Bonus.
In other versions of D&D, you have a base level of three points.
Talk to your DM to decide which works best for your table.
Movement & Position by Igor Grechanyi
you’ve got the option to spend these points to give yourself advantage on a d20 roll.
Alternatively, it’s possible for you to spend a luck point to impose disadvantage on an enemy creature.
Rerolls can oftentimes mean the difference between life and death in high-stakes combat.
6Sentinel
Extra opportunity attacks.
Dont overlook this feat if you intend to play a martial or melee combatant.
This will greatly increase your action economy in combat.
This feat is highly recommended for fighters and monks who like to be in the thick of combat.