But, shopping sessions can also be a bit cumbersome or time-consuming in the wrong hands.
Not all D&D campaigns need to be high stakes.
Thats why its important to verify youre finding a way to keep things fun when running a shopping session.
Utility is important, but you dont want to necessarily let people shop until they drop.
To keep the game fun, here are some tips and tricks for running shopping sessions.
Thats why its important to do two things.
First, double-check players are clear about what they want to shop for.
Second, get straight to the point.
Instead, let dice decide moments like this.
If a player is haggling, set a DC and roll a persuasion check, and then move on.
The same goes for whether or not a store has an item in stock.
Set an above table DC and roll for it, moving on regardless of the result.
A great way to manage this is to set a time limit either in-game or above the table.
Want to bring the fantasy world into reality?
Here are some tools and props to help you achieve it.
An Adventuring Party by Viko Menezes
This will wonderfully foreshadow whats to come later down the road without interrupting the game completely.
For example, one shop mightve closed down, giving way to another.
This helps to keep the world feeling alive and fresh during a shopping game.
An Adventuring Party by Viko Menezes
5Have Reasonable Restrictions
Can You Check In The Back?
Remember to tailor the shopping session to the locale your players are in.
But, if theyre shopping in a small hamlet, resources may be more scarce.
Minsc dancing with a dryad by Katerina Ladon
Make the most of a professionally made adventure.
That way, nobody wastes their time looking for a Wish Spell Scroll in a tiny farming village.
This gives players agency in whats going on around them.
Spring Festival by Ralph Horsley
And, perhaps they might even earn an extra reward for stopping the thief in their tracks.
3Encourage Crafting In Addition To Shopping
DIY!
Bastion turns and other downtime activities can also occur during these sessions.
Greyhawk by Bruce Brenneise
This will help the pace of the game feel more dynamic.
Dont go one by one.
This can be exhaustive and time-consuming.
The Dragonlance Inn by Scott Murphy
Rather, attempt to encourage players to work together.
Barring that, organize players into groups for shopping.
Don’t fall back on the mundane; make better characters for your next campaign.
The Silver Dragon Inn by Sidharth Chaturvedi
An Exciting Chase by Simon Dominic
Dwarves by Mike Pape
Strixhaven Curriculum of Chaos via Wizards of the Coast
A Wizard and her familiar by Katerina Ladon.