However, though this dungeon is rewarding, it can prove incredibly tricky to run as a Dungeon Master.
These are the best times to use milestones in your D&D: Curse of Strahd campaign.
Or, you’re able to go theater of the mind.
Either way, here are some tips and tricks to prepare to run Castle Ravenloft.
There is a random encounter table and rules for using it inside the Curse of Strahd module.
Castle Ravenloft is enormous, and part of the fun is letting players explore at their own pace.
Conversely, if players are dawdling, it might be worth it to throw more random encounters at them.
This space is so vast that it can be very easy for players to get lost inside it.
One great way to subtly guide players is touse a DMPCin the form of their traveling companion.
However, you’ll also want to double-check you’re emphasizing rewards for players as well.
Otherwise, it’s very easy for this dungeon to become too punishing.
You’ll want to use treasure where you’re able to to incentivize exploration.
Curse of Strahd by Ben Oliver
The more players explore, the more prepared they may be for their final encounter with Strahd.
7Be Careful With Game-Enders
Are You Sure?
Castle Ravenloft has several areas with potentially game-ending traps.
Tsolkena Pass via Wizards of the Coast
If players come to Ravenloft early, this can prove incredibly helpful.
Be careful when players interact with traps like this, and be clear about consequences when you could.
For example, Ezmerelda D’Avenir is a really interesting and compelling NPC.
Tsolkena Pass via Wizards of the Coast
Are you looking for a Dungeons & Dragons module that’ll really challenge your players?
Look no further than this list.
Part of the fun of Curse of Strahd is creating a successful horror atmosphere.
Strahd’s Organ via Wizards of the Coast
Use music, acute visual description, and other sounds to help make the atmosphere feel spooky and grounded.
This will help keep the crawl feeling more engaging throughout.
This helps keep the crawl moving at a nice pace.
Vallaki via Wizards of the Coast
However, you do want to be careful with relying on Passive Perception too much.
If there’s a particularly deadly trap, you might want to call out Perception or Investigation checks directly.
attempt to limit their exploration to a handful of levels if possible.
Tree Blight via Wizards of the Coast
Looking to stump your table of high-level Dungeons & Dragons players?
Otherwise, they might assume that destroying it is merely a trap.
Tale of the Vistani via Wizards of the Coast
Vistani Wagon via Wizards of the Coast
Epilogue via Wizards of the Coast
Swamps of Barovia via Wizards of the Coast
Yesterhill via Wizards of the Coast
Heart of Sorrow via Wizards of the Coast