So, how do you know which subclass is right for you?
The Player’s Handbook has a ton of options from the get-go.
Plus, you might always use unearthed arcana options, or even homebrew your own.
Discovering what weaknesses your party has, and tailoring your choice to those weaknesses can help tremendously.
For a party that’s down a cleric or paladin, this can prove immensely useful.
After all, one of the main tenets of Dungeons & Dragons is telling a compelling story.
It might seem like this is taking away your choice, but actually, it’s emboldening you.
Is your party about to head into a deep, dark, dungeon crawl?
Here are some tips on running your session.
Before making an official selection, talk to your DM about what they think might be right.
They may surprise you.
Still A Game!
However, your DM might tell you that they only intend for this campaign to run until level 15.
Most subclasses can be flavored to ensure that they fit a campaign’s tone.
This goes for both your own character and your party’s composition.
2024 Player’s Handbook Cover Art via Wizards of the Coast
So, when picking a subclass, consider ways you might be able to counter your DM’s style.
Talk to your Dungeon Master about this possibility first before coming up with a whole new subclass.
Plus, some DMs might not allow homebrew at all, so be warned.
2024 Player’s Handbook Cover Art via Wizards of the Coast
Different Players by Katerina Ladon
Exploration Example by John Grello
Pirates by Alexandre Honore
Vicious Mockery by Igor Grechanyi
Divine Smite by Bryan Sola
Gnomes by Eric Belisle
Gnome Artificer Vi via Wizards of the Coast
Firearms by Chris Seaman
Tasha by Linda Lithen