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Summary
Dungeon crawls are a staple of any greatDungeons & Dragonscampaign.
Combat can prove challenging in Dungeons & Dragons.
That is, unless youve got these tips and tricks on your side.
It’s easy for the session to get tedious.
This does a couple of things for your table.
Just hand out paper ahead of time in case players show up empty-handed.
9Make The Objective Clear
What’s The Point Of All This?
Some tables may enjoy just looting through room after room, with no overreaching goal in sight.
Otherwise, dungeon crawls can feel low-stakes, or meandering.
For example, an easy objective for the players could be ‘finding an escape.’
Getting trapped in a dungeon forever makes for clear stakes, and a clear goal.
If this is explained to players, the overall dungeon crawl will feel a lot more exciting.
Exploration By William O’Connor
8Have A Clear Exit Point
Which Way Out?
Here are the best surviving tips for high-level encounters in D&D!
Play with size, scale, biomes, and more to keep things interesting.
An Adventuring Party by Viko Menezes
Even having exterior sections of the dungeon can make for some great variety.
Keep on your toes, and verify to improvise if your players happen to be stumbling into similar rooms.
Change up the layout on the fly if you’re able to to keep things feeling fresh.
An Adventuring Party by Viko Menezes
A D&D session recap can get dull week after week.
Here are some tips to spice it up and make it more effective.
If players have discovered everything there is to find in a given room, make that clear to them.
Tomb of Horrors by Mark Behm
Don’t waste time being mysterious or avoidant.
Explain to them that the room seems to have been cleared out, and they can move on.
Why would these two creatures ever inhabit the same space?
Kobold Barricade by Brian Valeza
To keep dungeons feeling specific and narratively coherent, choose your enemy types carefully.
The 2025 Monster Manualhas creatures broken down by habitat, including urban environments like dungeons.
This is the perfect time to implement a time limit.
A Giant Dungeon by Titus Lunter
This can take a lot of different forms.
This makes for an exciting climax and helps move the party along.
A D&D shopping session can be notoriously unfun, but not with these handy tips and tricks.
Web Trap by Robson Michel
This creates a rewarding puzzle for players to solve while also making sure they don’t get lost.
Conflict Between Characters by Scott Murphy
Mimic by Mark Zug
Poison Trap by Linda Lithen
The Winds of Pandemonium by Chris Rallis
Dragon Treasure Hoard by Ilse Gort