Summary

Dungeon crawls are a staple of any greatDungeons & Dragonscampaign.

Combat can prove challenging in Dungeons & Dragons.

That is, unless youve got these tips and tricks on your side.

A magic user shoots a bolt of flames from a wand in Dungeons & Dragons.

It’s easy for the session to get tedious.

This does a couple of things for your table.

Just hand out paper ahead of time in case players show up empty-handed.

An ancient red dragon primes its fire breath in Dungeons & Dragons.

9Make The Objective Clear

What’s The Point Of All This?

Some tables may enjoy just looting through room after room, with no overreaching goal in sight.

Otherwise, dungeon crawls can feel low-stakes, or meandering.

A split image of a young wizard shopping with a background of a large city in Dungeons & Dragons.

For example, an easy objective for the players could be ‘finding an escape.’

Getting trapped in a dungeon forever makes for clear stakes, and a clear goal.

If this is explained to players, the overall dungeon crawl will feel a lot more exciting.

An adventuring party climbs down a dark staircase in Dungeons & Dragons.

Exploration By William O’Connor

8Have A Clear Exit Point

Which Way Out?

Here are the best surviving tips for high-level encounters in D&D!

Play with size, scale, biomes, and more to keep things interesting.

A split image featuring various D&D characters fighting.

An Adventuring Party by Viko Menezes

Even having exterior sections of the dungeon can make for some great variety.

Keep on your toes, and verify to improvise if your players happen to be stumbling into similar rooms.

Change up the layout on the fly if you’re able to to keep things feeling fresh.

A four person adventuring party with a dragonborn, elf, gnome, and human attempt to cross a river.

An Adventuring Party by Viko Menezes

A D&D session recap can get dull week after week.

Here are some tips to spice it up and make it more effective.

If players have discovered everything there is to find in a given room, make that clear to them.

The Tomb of Horrors in Dungeons & Dragons, featuring a decaying skeleton.

Tomb of Horrors by Mark Behm

Don’t waste time being mysterious or avoidant.

Explain to them that the room seems to have been cleared out, and they can move on.

Why would these two creatures ever inhabit the same space?

A group of kobolds construct a barricade in Dungeons & Dragons.

Kobold Barricade by Brian Valeza

To keep dungeons feeling specific and narratively coherent, choose your enemy types carefully.

The 2025 Monster Manualhas creatures broken down by habitat, including urban environments like dungeons.

This is the perfect time to implement a time limit.

A party of adventurers explore a dungeon carved by Giants in Dungeons & Dragons.

A Giant Dungeon by Titus Lunter

This can take a lot of different forms.

This makes for an exciting climax and helps move the party along.

A D&D shopping session can be notoriously unfun, but not with these handy tips and tricks.

Two adventurers caught in a series of webs in Dungeons & Dragons.

Web Trap by Robson Michel

This creates a rewarding puzzle for players to solve while also making sure they don’t get lost.

A group of characters arguing while a Beholder sneaks up behind them in Dungeons & Dragons.

Conflict Between Characters by Scott Murphy

A mimic, or a fake treasure chest in Dungeons & Dragons.

Mimic by Mark Zug

Two adventurers stumble across a trap in Dungeons & Dragons.

Poison Trap by Linda Lithen

Adventurers brave the winds of the Pandemonium Plane wielding weapons in Dungeons & Dragons.

The Winds of Pandemonium by Chris Rallis

A dragon guards a Treasure Hoard in Dungeons & Dragons

Dragon Treasure Hoard by Ilse Gort

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