These adventures are perfect for low-level D&D parties.
One of the most difficult parts of setting up this world is pacing.
Thankfully, there are a few tips to keep in mind.
10Have An End-Goal In Mind
Do They Save The Day?
But, it’s solid advice, no matter the length of the adventure you want to run.
They can be vague goals too, to allow for changes in the plot to occur.
9Know Your Real-World Time Limits
Do You Have Work Tomorrow?
: combat and exploration (exploration also including roleplaying with the NPCs they meet along the way).
Combat is great for slowing down time, especially in tense moments.
From there, you might mark down plot points and separate the entirety into acts or sessions.
They probably use one of the main formulas.
Just because it follows the game rules doesn’t mean it’s good for the game.
Artisan Background by Luca Bancone
Knowing this, not every room your party enters needs a full 15-minute explanation.
So verify to explain important things in detail if youwant your players to do something specific.
One thing long-time DMs know is that it takes plenty of improvisation to keep a game rolling.
Art by Calder Moore
It helps to keep an open mind and prepare for those hiccups in the plot to happen.
It’s best to describe the health of your monsters in abstract terms (i.e.
bloodied, healthy, beaten-up, etc.)
An Exciting Chase by Simon Dominic
to allow fudging of their HP to be easier.
These breaks are great ways to add or defuse tension in your game if timed correctly.
This can be done both before and after the game quite easily.
A Red Wizard by Ralph Horsley
Not all players will agree, and that’s perfectly fine.
A Settlement by Sam Keiser
The Wild Beyond The Witchlight By Katerina Ladon
Movement & Position by Igor Grechanyi
Paladin Fighting An Umber Hulk Art by Justine Cruz
Setting Up Camp by Matthew Stawicki
Heroes Feast by Raluca Marinescu