These very rare magic items are certainly worth seeking out in D&D.

The cardinal sin of battle map combat is placing the characters and their opponents in a blank room.

10Water

The simplest and most obvious environmental hazard to put in any counter is water.

whirlpool in dungeon against gelatinous cube devouring adventurer traps

The party’s melee characters will instantly find themselves in a conundrum.

9Pit Traps

Yet another classic environmental hazard is the simple pit trap.

This trap is best for harrying non-Strength based characters as it takes an Athletics check to escape one.

elf necromancer against star spellcaster with raven familiar

Djinni Windseer by Livia Prima

However, the net can also be physically attacked with a slashing weapon or fire and dismantled that way.

This alternative method of escape rewards thinking players.

Mounts can be tricky to implement; here are a few tips to get them running in your campaigns.

Djinn air elemental genie casting magic

Djinni Windseer by Livia Prima

5Poison Darts

When it comes to hazards, it’s just hard to beat the classics.

There’s also the option to have a particularly potent poison do both!

4Rolling Sphere

This is a hazard that has an initiative of its own.

A lone figure holds a torch in a cavernous dark dungeon

Dungeon Descent by Kasia ‘Kafis’ Zielinska

Set sail for an unforgettable campaign, mateys!

Detecting the glyph requires an Investigation check against the spellcaster’s spell save DC (Difficulty Check).

Glyphs can be set in two modes.

Battle Angels of Tyr MtG Art from Commander Legends: Battle for Baldur’s Gate by Fajareka Setiawan

Battle Angels of Tyr MtG Art by  Fajareka Setiawan

However, the much more interesting option is to set the glyph with a spell.

Also, you could upcast glyph of warding to store higher-level spells as well.

2Portcullis Or Wall

The old adage ‘never split the party’ exists for a reason.

Dungeons & Dragons collage showing a barbarian on a rino and a charriot being pulled by a flying horse-1

This hazard forces players to think out of the box quickly to bring their party back together.

A portcullis can be beaten throughmany different means of teleportation; however, a wall is much more tricky.

Especially if you have fire-immune creatures that can grapple the characters and pull them directly into it.

A red, gold, amethyst and shadow dragon, from Dungeons & Dragons

Official D&D Dragons side by side via Wizards of the Coast

Yeah, that’s going to leave a mark.

Gear up for the ultimate D&D adventure.

A blue feminine sea creature smiles wickedly over some shell

Sea Hag by Andrea Piparo

Dungeons & Dragons: In Swarming Goblins by Andrew Mar, goblins attack from a canyon

Swarming Goblins by Andrew Mar

In D&D, a Barbarian breaks down the door to a dungeon.

Kick In The Door by Justine Cruz

Dragonborn in inn with axe against adventurers on boat attacked by storm giant

fireball blows up building in alley

Fireball by Sam Keiser

A group of adventurers being attacked

Art by Zoltan Boros

Firkraag, Cunning Instigator by Andrew Mar

Firkraag, Cunning Instigator by Andrew Mar

Three scenes of adventuring parties in Dungeons and Dragons

Tabletop