That said, an important thing when creating your character is their species.
Your options here are interesting.
Get the two you want the most and have fun.
9Aasimar
Resilience And Extra Tricks
Aasimar is a fun option for sorcerers.
They can also temporarily fly, something that is extremely powerful for someone who fights from afar.
Drows get Dancing Lights, Faerie Fire, and Darkness.
High Elves get a wizard cantrip, Detect Magic and Misty Step.
Wood Elves get Druidcraft, Longstrider, and Pass Without Trace.
They also get other perks, including a free skill proficiency, Trance, and resistance against being charmed.
6Tiefling
More Spells Here, Too
Tieflings are another optionfor free spells.
Abyssal tieflings get Poison Spray, Ray of Sickness, and Hold Person.
Chthonic tieflings get Chill Touch, False Life, and Ray of Enfeeblement.
Infernal ones get Fire Bolt, Hellish Rebuke, and Darkness.
4Orc
Endure And Survive
Orcs won’t help with spellsbut with survivability instead.
This ability recharges with any rest.
A Scholarly Magic-User by Billy Christian.
When playing spellcaster in Dungeons & Dragons, cantrips are essential.
To improve your party’s caster, we’ve ranked the most useful cantrips.
The spells they get are Mage Hand, Shield, and Detect Thoughts, all of which are useful.
Warriors by Bram Sels
A free use of Shield is extremely handy, after all.
1Fairy
Wings And Spells
Ranged characters always benefit from flying.
That said, we could just recommend all species that have permanent flight.
“Dragonborn Warlock,” art directed by Josh Herman in D&D 2025 PHB.
We already mentioned tieflings, and we also recommend aarakocras, owlins, and mainly fairies.
Fight from afar and be untouchable.
We recommend getting Feather Fall, just in case, though.
The Sorcerer Delina by Wisnu Tan
A Dazzling Mage by Evyn Fong
Brazen Dwarf, by Gabor Szikszai
Artwork by Mike Pape via Wizards of the Coast
Changeling via Wizards of the Coast
Art by Jason Rainville
Sprite by Olga Drebas