Looking to use spellcasting to enhance your roleplay in Dungeons & Dragons?
This list has you covered.
If this scenario sounds familiar to you, fret not.
This list has everything from combat-based spells toutility-based magic.
Here are the best long-range spells to use in Dungeons & Dragons.
The wall provides three-quarters cover and makes the space difficult terrain.
For anyone playingin a nautical campaign, this spell is a must-have.
Sailing through vast oceans will prove easy with this spell at your disposal.
Is your druid harnessing the full potential of nature’s cantrips in your Dungeons & Dragons game?
you could also create 1d6 fissures or completely decimate structures with this spell.
It does have pretty hefty material components, namely, ruby dust worth about 1,500 GP.
But, the results are often worth it.
This is great for trapping nonmagical enemies who are otherwise extremely powerful.
This is great for creating distance between enemies and your allies.
Any creature or object in that area falls upward toward the top of the cylinder.
Archmages of Greyhawk by Kai Carpenter
In theory, you could transform a snowy mountainside into a lush, green field.
The real trick with this spell is to use it to divert foes that might be looking for you.
on the other side of a wall).
Archmages of Greyhawk by Kai Carpenter
But these are the ones that stand out.
you might also switch between these two as a bonus action.
At impact, creatures take 20d6 fire damage and 20d6 bludgeoning damage on a failed save.
Draconic Sorcerer by Lauren Walsh
Obviously, the damage of this spell is incredible all on its own.
But, what makes this spell truly powerful is its range.
A Scholarly Magic-User by Billy Christian
Art by Aaron Miller
Druid by Jessica Fong
Invisible Stalker by Kent Davis
Storm-Tossed Ship by Olivier Bernard
Transport via Plants by Rob Alexander
Candle Keep Mysteries via Wizards of the Coast
A Volcanic Battlefield by Kent Davis