Looking for the best way to hook your expert-level table in Dungeons & Dragons?

Use one of these adventure hooks.

However, how should you kickstart a campaign in the Domains of Dread using this guide?

An owlin and two other students explore Strixhaven in Dungeons & Dragons.

For newer DMs, you might be wondering where to start.

The Caller is a shapeshifter who can assume any form and has mysterious aims.

The Caller disappears, leaving them in a random Domain of your choosing.

A player receives a dark gift from a malevolent force in Dungeons & Dragons.

This group is a society of wereravens that aims to take down Strahd von Zarovich in Barovia.

From there, it’s possible for you to either run Curse of Strahd or another adventure in Barovia.

Here’s how to run it.

Collage of D&D fifth edition, showing a five-headed dragon and a halfling descending on a rope

This train travels through all Domains, and occasionally into the Material Plane itself.

Instead, the train is populated by ghosts.

This is a Dungeons & Dragons version of the Ouija board that’s been ruining Halloween parties for decades.

An elven woman with gray skin in a split image with a series of ghosts in DND.

However, the Spirit Board can prove a useful tool for DMs wanting to hook in adventuring parties.

Here’s all of them.

For this adventure hook, have the party receive an invitation from the Duchess to her masquerade.

A split image of three different adventuring parties in DND.

Dark Gifts by Paul Scott Canavan

In the real world, the citizens of I’Cath are trapped in an eternal sleep.

They must defeat the realm’s Darklord if they ever wish to wake up.

Have players pick a door of their choosing, launching them into another Domain of Dread.

The gates of Barovia from the Curse of Strahd module in DND.

Gates of Barovia via Wizards of the Coast

it’s possible for you to repeat this process as many times as you like.

The streets of Waterdeep in Waterdeep: Dragon Heist in Dungeons & Dragons.

Streets of Waterdeep via Wizards of the Coast

The haunted train known as Cyre 1313 in DND.

Cyre 1313 via Wizards of the Coast

And adventuring party wielding various weapons in Dungeons & Dragons.

The Weathermay-Foxgrove Twins by Zoltan Boros

The spirit board from the House of Lament adventure in DND.

Spirit Board via Wizards of the Coast

A player character dying at a masquerade ball in Dungeons & Dragons.

Duchess D’Honaure via Wizards of the Coast

A Jiangshi attacks a citizen in I’Cath Dungeons & Dragons.

Jiangshi by Julian Kok

The bardic realm of Kartakass in Dungeons & Dragons.

The Crystal Club by Mark Behm

The Amber Monolith beneath the House of Lament trapping someone.

House of Lament via Wizards of the Coast

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