Looking for the best way to hook your expert-level table in Dungeons & Dragons?
Use one of these adventure hooks.
However, how should you kickstart a campaign in the Domains of Dread using this guide?
For newer DMs, you might be wondering where to start.
The Caller is a shapeshifter who can assume any form and has mysterious aims.
The Caller disappears, leaving them in a random Domain of your choosing.
This group is a society of wereravens that aims to take down Strahd von Zarovich in Barovia.
From there, it’s possible for you to either run Curse of Strahd or another adventure in Barovia.
Here’s how to run it.
This train travels through all Domains, and occasionally into the Material Plane itself.
Instead, the train is populated by ghosts.
This is a Dungeons & Dragons version of the Ouija board that’s been ruining Halloween parties for decades.
However, the Spirit Board can prove a useful tool for DMs wanting to hook in adventuring parties.
Here’s all of them.
For this adventure hook, have the party receive an invitation from the Duchess to her masquerade.
Dark Gifts by Paul Scott Canavan
In the real world, the citizens of I’Cath are trapped in an eternal sleep.
They must defeat the realm’s Darklord if they ever wish to wake up.
Have players pick a door of their choosing, launching them into another Domain of Dread.
Gates of Barovia via Wizards of the Coast
it’s possible for you to repeat this process as many times as you like.
Streets of Waterdeep via Wizards of the Coast
Cyre 1313 via Wizards of the Coast
The Weathermay-Foxgrove Twins by Zoltan Boros
Spirit Board via Wizards of the Coast
Duchess D’Honaure via Wizards of the Coast
Jiangshi by Julian Kok
The Crystal Club by Mark Behm
House of Lament via Wizards of the Coast