Is your party about to head into a deep, dark, dungeon crawl?
Here are some tips on running your session.
Here are some adventure hooks to use for outer space.
10Strange Portal
Is That Thing Glowing?
The portal glows a sickly green, and players can hear commotion on the other side of it.
Players will have to navigate the vast Astral Sea to get home.
But, it’s strange, this shooting star seems to be flying very low to the ground.
Within a few minutes, the party will soon discover that it’s not a shooting star at all.
A strange alien-like ship soars over the party’s head, landing just nearby past the treeline.
Or, is the rumbling coming from above?
Are you putting a team together?
Or, they can start new lives out inthe Astral Sea; it’s their choice.
If players want to participate in this treasure hunt, they’ll have to move fast.
It’s time to go to the ball!
4Unknown Weapons
Pew, Pew, Pew!
A Portal to the Beastlands by Axel Defois
This adventure hook starts on the material plane, but may soon unveil a conspiracy of cosmic proportions.
From there, have the party encounter these enemies more and more until they one day cross paths directly.
Naturally, the party is curious, but also deeply suspicious.
A Portal to the Beastlands by Axel Defois
However, once the ship takes off, it’ll soon be boarded by space pirates!
The party will need to investigate further.
This can prove for a great opportunity to use ship-on-ship space combat in your campaign.
Mind Flayer Nautiloid by Noor Rahman
1The Meteorite
Heads Up!
The alien creature inside asks the party for help back on their homeworld.
Firestorm Peak by Alfven Ato
Dragon Treasure Hoard by Ilse Gort
Empyreans by Nestor Ossandon Leal
Mind Flayer by Michael Broussard
Equipment by Caio Monteiro
Radiant Citadel by Kent Davis
Elemental Plane of Air by Noor Rahman
A Volcanic Battlefield by Kent Davis