There’s something classic about encountering a proper dungeon inDungeons & Dragons.

It’s right in the name, after all.

Grey stone corridors, skeletal monsters, and swinging axe traps are all part of the original experience.

Tasha brewing a potion over a cauldron in Dungeons & Dragons.

Sure, a dilapidated dungeon is a great adventuring setting.

But they don’t always make sense.

Hidden gems in history

Why would a crypt have deadly traps in each doorway.

A bunch of gold pieces over the background of a city street in Dungeons & Dragons.

Why does a forgotten stronghold have a spike trap in the middle of the bedroom?

Why was some powerful magic item left alone?

We have some interesting and reasonable excuses for why there’s a random dungeon scattered throughout your adventuring landscape.

An edited photo of Wil Wheaton holding a glowing magical D20 with the 1 facing us.

He would go as far to falsify how old they seem to make them more dramatic.

This was because Mystra wanted to encourage more people to become interested in magic without being directly involved.

That kind of power requires a LOT of souls.

An adventurer standing at the top of a set of stairs inside of a ruin.

Dungeon Descent by Kasia ‘Kafis’ Zielinska

But this big baddie didn’t go and harvest such things one by one.

Instead, he made traps for overly ambitious adventurers: Dungeons.

Make a dungeon, fill it with tempting loot, then with deadly traps.

A collage of forgotten about DnD media.

Elminster by Tyler Jacobson

Anyone who dies in the dungeon has their soul claimed by the Lich.

But what if that wasn’t the case?

Maybe at the heart of the dungeon is… well… a dungeon!

Dungeons & Dragons image showing Elminster.

Elminster by Tyler Jacobson

This could lead to an interesting inversion of the dungeon crawling idea.

Instead, they are powerful illusions created by a hag to keep nosy folks out.

Maybe each trap deals psychic damage instead of physical, to allude to this illusion.

dungeons & dragons image showing the lich Acererak summoning undead

Acererak by Tyler Jacobson

A wise observer might be able to see past the illusion, making them immune to such traps.

The hag at the end can be justification for interesting loot, too.

5Clever Kobold/Goblins Took Over

Classic

Why mess with what works?

Two adventurers stumble across a trap in Dungeons & Dragons.

Poison Trap by Linda Lithen

Bandits, hiding out from the law, might have made some ruins their new base of operations.

They’re smart enough to have more clever of traps, and to not accidentally trigger them themselves.

And the loot found can be from their raids.

Dungeons & Dragons image showing two adventurers bartering with a hag.

Hag by Linda Lithen

Get paid in more than electrum.

A warm hearth doesn’t feel like a dungeon.

At the end is a prize for any brave contestant willing to try.

Dungeons & Dragons image showing kobolds making a barricade.

Art by Brian Valeza

Want to keep things looking forgotten and decrepit?

Now that dreadful landmark stands as a dark and dangerous contrast to the real world.

Maybe in the Nine Hells, it was a fancy castle.

A group of bandits threatening a tavern in Dungeons & Dragons.

Bandits by Katerina Ladon

Something like a portal to another plane.

But maybe one day, those guarding this stronghold were gone.

Now it’s been left to ruins, but the portal, and all the traps, remain.

Zombies moving past an adventurer by Andrey Kuzinskiy.

Zombies by Andrey Kuzinskiy

How can one man be so unlucky?

A stout looking man holds a vial of green liquid

Gnome Alchemist by Egil Thompson

Dungeons & Dragons image showing the Shadowfell.

Shadowfell by Julian Kok

Dungeons And Dragons - The Wild Beyond The Witchlight Portal presented by two circus performers.

The Wild Beyond The Witchlight Book Art Via Wizards Of The Coast

Tabletop

Dungeon & Dragons