Except Theddon is left to ruins with no one to be found.
So how exactly do you navigate this village and find the missing orb?
We’ll show you how.
Where Is Theddon Village?
The first step to actually getting to Theddon Village is knowing where on the map it’s actually located.
It’s quite disconnected from most other parts of the world, soyou can only reach it by ship.
This means you must have acquired your own from the King of Portoga first.
Thankfully,some people nearby will be happy enough to offer you directions.
Or, you could consult our directions.
Theddon is found along thesouthernmost section of the western continent.
This is alsodirectly north of the snowy island beneath it.
Once you actually enter Theddon though, things are a bit unusual.
That’s wherethe Night Lightcomes in.
During the day,enter the house in the south-west section of townand make your way upstairs.
Here, sat in a chest all by itself, is the Night Light.
So take a quick gander around before the moon rises.
This provides a hint as to how you are meant to acquire the Green Orb for your quest.
Time to let the sun set and the moon rise.
Best not to make them all too aware of it either.
No one wants to deal with a vengeful ghost.
Once you’ve caught up with all that, you’re able to return to Theddon.
He is elated, andattempts to pass on his Green orb to you.
However, an enemy appears, the Dying Fire, who refuses to let it be given away.
They challenge you to a battle to the death over it.
Alongside your hero, you shouldbring a Monster Wrangler, Sage, and a Priest.
We had our Warrior previously trained as a Priest, giving them buffing spells and physical attacks.
None of the enemies in this encounter are singularly difficult.
Rather, it is the strength of their numbers that makes them formidable.
These are both Wind element attacks, soequip Aerofoil Earringsto your weaker characters if you have them.
There is no specific way to guard against explosive damage, so if itbest touse Kabuffinstead.
When targeting the Dying Fires, keep in mind theirresistance to physical attacks, and their weakness to lighting.
They are also weak to Ice, sohave your Sage pelt them with Crackle.
The battle won’t end with the defeat of just the Dying Fires though.
You have to beat all of the Phantasms as well.
With them all extinguished and exorcised, the prisoner will finallybequeath his Green Orb unto you.
Your time with Theddon is now complete.