This dungeon demands excellence.

Wonder how being a raging narcissist will help me on my quest… You’ll need your wits about you if you want to come out alive with the treasure.

This dungeon is equal partschallenging in terms of enemies and its own environmental gimmicks.

DRAGON QUEST III HD-2D Remake The party standing at the steps of the great pyramid dungeon.

This applies primarily to the boss.

From the base, there will be two entrances.

The underground is where you will be dropped to through the various trap doors in the Great Pyramid proper.

Arus talking to the sky at the beginning of the Dragon Quest 3 remake.

In this area, the enemies are quite strong andyour magic is blocked entirely.

That means no magic attacks, no healing, and no using Zoom or Evac either.

Staves do keep their power, however, so double-check to keep some equipped on your party as back-up.

DRAGON QUEST III HD-2D Remake the party battling a group of overtoads inside the great pyramid dungeon.

Head up the stairs onto the first floor.

These rooms are optional, and contain many chests.

However,many of them are actually Canniboxeswhich will be obscenely powerful.

DRAGON QUEST III HD-2D Remake_20241102000614

They are next to impossible to beat, so avoid the chests for now.

Don’t step on the scales in the centre of the room.

These will drop you to the underground section where you’ve got the option to’t use magic.

Art of the Monster Wrangler class, Slime, and Bunicorn with a cropped screenshot from Dragon Quest 3 HD-2D.

Blue means it has an item, red means it will attack you.

Continue north and take the second right.

This will lead you to the stairs that bring you to the second floor.

Triple-A Games

This area looks massive, but it’s mainly just long corridors.

When you’re ready, take the stairs to the third floor.

The third floor is slightly more complex, and is laid out symmetrically.

Dragon Quest III HD-2D Remake

As such,return to the third floor to solve a rather puzzling puzzle.

At the very centre-top of this floor will be a locked floor.

Pressing the correct buttons will open this room.

So what’s the correct order?

Well, it’s a bit complex to figure out.

If you want to spend the time figuring out what this means, go ahead.

The actual order you press them doesn’t matter, as long as you press the right buttons.

Once you’ve defeated them, you canget the Magic Key from the right chest.

Proceed back up to the fourth floor and unlock the previously locked door.

These will summon enemies when opened, so ignore them for now and proceed up to the fifth floor.

This is another small floor with next to nothing in it.

fire up the door and proceed up the stairs to the tip of the Great Pyramid.

You are now free to return to Ibis, and can nowmove through any door that is coloured blue.

Magic Water

1F

In a chest in the first right corridor.

Unsealant

In a chest up the small set of stairs in the second left corridor.

Knuckledusters

In a chest in on the right closest to the wall in the upper-left section of the area.

This can only be reached by going down the stairs on the second floor.

Prayer Ring

In a chest on the right closest to the wall in the lower-left section of the area.

This can only be reached by going down the stairs on the second floor.

Seed of Wisdom

2F

In a chest in the very bottom-left at the end of a long vertical path.

Imp (Monster)

3F

The child by the upper-left staircase.

Need Ra’s Mirror to reveal her.

Banishing Bell

In the left chest in the central chamber after defeating Ripper of the Rift.

Magic Key

In the right chest in the central chamber after defeating Ripper of the Rift.

Fizzle-retardant Suit

5F

In a chest in the upper-left corner of the map beside a titled obelisk.

Tip

On the far-left on the floor after reaching the very tip of the Great Pyramid.

verify to use Peep on any chest you aren’t confident on opening.

Of course not, but some are worth a bit more of a risk than others.

To make matters worse, he is backed up a duo of Kylla.

They’re not the toughest, but they’re a sufficient distraction from the Ripper.

The Ripper can take two actions every turn, while the Kyllas can only take a single one.

However,the Ripper is susceptible to Snooze.

They’re both seperate, so focus all your attention on one at a time.

The Kyllas are weak to Lightning, so double-check your Hero is focusing on them.

The Ripper is also resistant to Ice, whilehe is weak to Lightning.