Summary

Im still trudging throughDragon Age: Inquisition.

With the characters, the combat, the storytelling,the choices.

ThenI bounced off Dragon Age: Inquisition.

Neo choosing the red or blue pill in The Matrix, with Elves the red pill (1)

Third time lucky, I guess?

And then I was sent to the desert.

As open-world areas go, Dragon Age: Inquisition covers every biome.

A graphic for the Star Wars Grand Collection, showing cover art for the six games that it includes

Theres a swamp, a castle, a fancy city in Orlais.

And then theres the desert.

Except, is it?

Assassin’s Creed Shadows Naoe and Yasuke Overlooking A Valley

Thats gaming, baby!

However, there was one interesting crumb mixed in with the unending desert sand: a temple.

Shards are collectibles dotted around the maps of Dragon Age: Inquisition.

dragon age inquisition forbidden oasis

Theyre usually found in difficult to reach places, marked by staring through skull-shaped Ocularums.

Theyre dull collectibles like any other Spider-Mans pigeons or Batmans Riddler trophies.

Once inside, three more doors demanded six more shards, each, so you can progress.

Hawke looking over the Skyhold courtyard

I did as they bade, and collected nearly every shard in the Hissing Wastes.

A minor buff and another door, this time requiring 12 shards.

Is this engaging gameplay?

A camp in the Hissing Wastes desert in Dragon Age: Inquisition.

Or is it a futile attempt to add more content into a game thats already bereft of meaningful mechanics?

I turned to my friends and colleagues at TheGamer.

Was I playing this wrong, or am I experiencing the same awful game design as everyone else?

solasan tempple door in dragon age inquisition

There was good news and bad.

The good news was that I was not alone.

This is wherein lies my issue with Dragon Age: Inquisition.

dragon age inquisition ocularum on the storm coast

The temple of Solasan is a pointless timesink, like so much of Dragon Age: Inquisition.

Triple-A Games

Dragon Age: Inquisition