Related
Summary
Im still trudging throughDragon Age: Inquisition.
With the characters, the combat, the storytelling,the choices.
ThenI bounced off Dragon Age: Inquisition.
Third time lucky, I guess?
And then I was sent to the desert.
As open-world areas go, Dragon Age: Inquisition covers every biome.
Theres a swamp, a castle, a fancy city in Orlais.
And then theres the desert.
Except, is it?
Thats gaming, baby!
However, there was one interesting crumb mixed in with the unending desert sand: a temple.
Shards are collectibles dotted around the maps of Dragon Age: Inquisition.
Theyre usually found in difficult to reach places, marked by staring through skull-shaped Ocularums.
Theyre dull collectibles like any other Spider-Mans pigeons or Batmans Riddler trophies.
Once inside, three more doors demanded six more shards, each, so you can progress.
I did as they bade, and collected nearly every shard in the Hissing Wastes.
A minor buff and another door, this time requiring 12 shards.
Is this engaging gameplay?
Or is it a futile attempt to add more content into a game thats already bereft of meaningful mechanics?
I turned to my friends and colleagues at TheGamer.
Was I playing this wrong, or am I experiencing the same awful game design as everyone else?
There was good news and bad.
The good news was that I was not alone.
This is wherein lies my issue with Dragon Age: Inquisition.
The temple of Solasan is a pointless timesink, like so much of Dragon Age: Inquisition.