It seems like the days of jumping around and doing acrobatics from Doom Eternal are long gone.
You have a gun which uses the skulls of your enemies as bullets!!!
The Dark Ages setting is a mix of classic sci-fi elements with a medieval twist.
Torture devices is something Martin wants you to keep in mind when thinking about each new weapon.
You’re going to feel like a silverback on a hoverboard with a giant sledgehammer.
This feature feels like one that every game should have.
Accessible, taken the wrong way, means easy, explains Martin.
Challenge matters in games, and it’s a part of engagement.
It’s why people play games.
But it’s really about making it simplified.
I called it like fewer strings on the guitar.
You shouldn’t be fighting the controls.
You should be fighting the bad guys.
- Hugo Martin
The fan-favorite Glory Kills are back too, but in a completely new fashion.
In short, Glory Kills are not synchronized anymore; they are flexible.
He’s taking out multiple dudes first with a spear, then with a Spartan sword and shield.
That was a big source of inspiration.
I showed that to the team and I wanted the game to feel like that.
For example, there will be a mission where youll fight against enemy ships using your dragon.
However, the team seems to be handling this a bit differently than before.
You still feel it’s still all about power.
It’s still all about you being the star of that summer blockbuster experience.