And yet, when it wasconfirmed that The Veilguard wouldnt be getting any DLC, I was gutted.
Not because I had any notion that the DLC would fix the base game.
Perhaps after Inquisition sold big, EA reckoned the IP was wasted on a measly single-player release.
It wasn’t that it was single-player, I promise.
Ultimately, Dragon Age: The Veilguard feels like it was finished out of obligation.
It wrapped up the story that it absolutely had to, and dropped pretty much everything else.
I understand why - the project was in development hell and had been rebooted twice.
If storylines need to be dropped, youre going to drop everything but Solas and the elven god shenanigans.
DLC wouldnt have helped tellthatstory any better, but it could have told the other stories.
How about an expansion set in the South?
Perhaps we can evenplay as our Inquisitor again?
Or perhaps we could go on a journey to find that cure for the Grey Wardens?
Seriously, did the Hero of Ferleden ever find it?
Were any of our theories about the cure correct?
Do they even matter in a post-Veilguard world?
On the other hand, it wouldnt have had to tie into the other games at all.
The DLC could have told a new story entirely.
No one would be playing second fiddle to Solas now, so they would have some room to breathe.
Dragon Age: Awakening made it harder to cheese your way through combat with 1,000 potions in your inventory.
Dragon Age 2s DLC added some much-needed environmental variety.
Unfortunately, everything I just listed is absolutelyfinein The Veilguard.
Few take issue withthe combat, or the difficulty, or the visuals.
Many praise them, in fact.
When you take that out of Dragon Age, you lose what makes it special.
However, DLC could have let this team tell its own story, rather than finishing another.
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