Youll need a fairy godmother on your side to pull out one of Disney Lorcana’s enchanted cards.
Let’s rank ‘em all, from The First Chapter all the way to Archazia’s Island!
does the set add much in the way of new staples?)
and a purely aesthetic one.
Are they fun even on the kitchen table?
Do they look gorgeous?
These are all factors.
Introduces first ‘active disruption’ cards in the form of Pete and his abilities.
That’s not to say Shimmering Skies has nothing to offer, though.
Slotted into the right synergy decks, they’re nifty tools to have at your disposal.
6Azurite Sea
Big Pirate 6
Introduces new Enchanted chase variants.
Greater focus on Locations as a strategic element with more opportunities for Lore.
In the looks department, Azurite Sea is on the high end of Lorcana’s set lineup.
The artists have truly settled into their groove (six sets in, you’d hope so!)
and there’s a fab unifying swashbuckling aesthetic going on.
Collectors arescreamingout in desire.
Likewise, Azurite Sea sees the full-frontal debut of some franchises fans had long clamored for.
Even Jim Hawkins of Treasure Planet is getting in on some action for the first time since 2002.
Gameplay-wise, however, Azurite Sea is as tough to pin down as Set 5.
It’ll take a few championships before it becomes clear how it’ll stack up.
Raya and Baymax’s cards are no slouches, either.
First set to permit the viability of song-based decks.
Learn all about the most valuable Stitch cards in Disney Lorcana!
Et cetera, ad nauseam.
Plus,Giant Tinkcan quite comfortably KO two characters or more in a single turn.
Introduces alternate ways to Shift a character into play atop another card.
Introduces the ability for Singers to combine their powers to sing a higher-cost song.
Ursula’s Return is a unique set for several reasons.
The novelty alone earns Set 4 a higher spot than some of its peers.
Load your deck up with unlimited quantities of Dalmatian puppies to really cash in.
Complaints were so frequent that the little bugger became the subject of the game’s first emergency errata.
Introduces the ability to move characters between Locations at will, granting various effects.
Into the Inklands casually upended the established Lorcana format by introducing a whole new card bang out: Locations.
Locations might prevent characters from being challenged, bolster their stats, and way more besides.
Elsewhere, Robin Hood Champion of Sherwood is an absolutely broken inclusion for Steel.
Topped off with his meaty six health, it’s no wonder his resale price is sizable.
Introduces the ‘Vanish’ mechanic that allows a character to be banished just by selecting it.
Its primary gimmick is ‘dual ink’ cards, which add an exciting dimension to the gameplay.
If an opponent chooses that card for any purpose, it’s discarded straight away.
Watch your glass cannons!
Archazia also gets top marks for the art.
By God, these little bits of cardboard are beautiful.
Characters like Mirabel, Mulan, Iago, and even Bolt (remember him?)
come out looking better than ever.
The colours pop, the chase variants shine… what’s not to love?
Introduces all Ink types and base mechanics.
Packed to the gills with foundational cards, its staying power cannot be ignored.
The infamous Lilo-Simba combo began with Set 1.
Be Prepared is especially nasty, forcing all opponents to nuke their boards.
Then again, ifa Z-list character like Mr. Flaversham can become meta-defining, who even knows anymore?
Did you pull a rare Lorcana card, or just a common?