You gotta go all in, its high seas and pirates!
laughs Shane Hartley, creative director of global games at Ravensburger.
The Disney Lorcana North American Continental Championship took over the Disneyland Hotel for an unforgettable weekend.
The team calls this their fish out of water scenarios, which Azurite Sea is full of.
Hartley wants to keep surprising fans by putting characters in situations they wouldnt expect.
How would he react?
What would be interesting to him?
Azurite Seas thematic storytelling doesnt end with the character designs.
This set, more than any before it, is focused on the world-building of Lorcana.
This is where ideas for each new set start to take shape.
Then we start to connect those dots as time goes on.
A Bigger Team For A Better Lorcana
The creative team has expanded quickly.
Its a full-time job just keeping track of them, he says.
A few of our existing artists wanted to try it out.
Azurite Seas Enchanteds were so enticing for the artists that Ravensburgers art directors got involved.
The style of Azurite Seas Enchanteds speak to Lorcanas artists in an interesting way.
A lot of artists sketchbooks are really cool to see.
Hartley says there is a big misnomer about set four, Ursulas Return.
A lot of people think it happened underwater, he explains.
Theres so many I love for different reasons, he says.
How cool is that?
Lorcana is a trading card game developed by Disney and published by Ravensburger, featuring iconic characters, settings, and more from the studio’s long history. As an Illumineer, you must build your deck and help protect Lorcana.
It just feels so epic.
As an Illumineer, you must build your deck and help protect Lorcana.