When you wish upon a card, your dreams (may) come true!
Amass your illusions, slow down your opponent, and grind out the win with this starter deck.
That being said, some of the tools in your toolbox are worth keeping an eye out for.
Vanish is a keyword introduced in Archazia’s Island.
Whenever a character with vanishing ischosen as the target of an action, youbanish it.
Or, if you have Jafar out, you return it to your hand instead.
This makes them glass cannons that can dish out damage in a challenge, but fold easily to interaction.
Whenever Deadly Serpent enters, you might discard a card from your hand togain two lore.
Lore is good, but putting a card in the bin ready forRetrosphereto pluck back later is even better.
You’re safe toswing outand take out key threats without feeling like you’re falling behind.
Similarly to Jafar, this gives you a way to repeat enter triggers on cards like Giant Cobra.
However, it alsosets up challenges, by making your opponents' key piecesvulnerable to attack.
The two sides of this deck can feel somewhat disparate at times, but Magical Maneuvers helpsclose the gap.
Restoring The Crown
This deck is very grindy, prefering you tocontrol the gameand win slowly.
Exerting all of your opponents' characters makes them sitting ducks, ready to be taken down in challenges.
Instead, itgrinds out wins through challenging, and making heavy use of recurring your illusions.
Exerting your opponents' charactersis key, as that lets you take out key engine pieces through challenging.
Outside of Illusions, you’re going to wantinterraction.
Weaknesses
There’s no two ways about it:this deck is slow.
Thelack of Illusionsis also a problem.
Jafar also only triggers if the Illusion is banished using itsvanish ability.