Each one pulls from legendary myths and fairy tales to create a colorful and whimsical set of puzzles.

Hades wants to change his fate, but Merida has other plans.

The Teapot Falls hold a fascinating series of puzzles for you to solve by channeling your inner Wonderland persona.

Merida flipping her hair over her shoulder beside Hades' throne.

You’ll need to put them to launch the way forward.

Second Tile

Castle

Above the locked door, you’ll see this clue.

Third Tile

When facing the locked door, turn around to find this clue on the wall.

Live-Service Games

Use your Royal Shovel on the question markson the floor to change the displayed symbol.

The order should bedragon, castle, and dragon.The door will open and you’re free to proceed.

In the next room, you’ll have toset the tablefor tea.

Disney Dreamlight Valley

Thankfully, there are instructions left for you.

How To Arrange The Chairs

Toarrange the chairsat the table, open your furniture menu.

With the chairs in place, it’s time to find the tea pots.

You’llfind symbols all around the roomthat reveal the combination, though the locker doesn’t put them in order.

Rather than flow chronologically, the locker orders the numbers in a jumble.

Third Slot

I

The symbol can be found on the back wall to the east.

Fourth Slot

II

Above the locker, you’ll find this clue.

This frees the Stout Tea Pot for you to collect.

Here, you’ll need toexplore a mazeto find the clues for which symbols to use.

Square Number

Top Left

This clue is on the wall next to the curtain blocking the way forward.

Top Right

This clue can be found between the hedges to the western side of the room.

Bottom Left

This clue can be found all the way in the back left corner of the room.

Bottom Right

This clue can be found in the northeast corner of the room.

Use your shovel to create the following pattern:dragon, dragon, castle, castle.

The curtain will open, and you canclaim the Tall Tea Pot.

Return to the main chamber andplace both tea pots on the golden cart.

The next step is to figure outwhat to do with the clockon the wall.

Interact with ituntil the hand reaches nine, then the way forward will open.

The Wolf of the Wilds isn’t out of the woods yet.