The Ghosts is one of the hardest missions in the Witch Queen campaign forDestiny 2.

It’s a serious challenge on Legendary and a test of patience on Master.

Legendary

Power Level

1,370

Mettle

Your effective Power is capped at 1,355.

Destiny 2 The Ghosts Mission Featured

Heavily shielded and highly aggressive combatants appear in great numbers.

Chaff

Radar is disabled.

Galvanized

Combatants have more health and are more difficult to stun.

Destiny 2 Void 3.0 Subclasses

Fire Pit

When defeated, Acolytes spawn fire pools that cause damage over time.

Take increased damage from melee.

Master

1,580

Raider Shield

Scorn Raiders now have Void shields.

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Champion Foes

You will face Overload and Unstoppable Champions.

Champions: Mob

This mode contains additional Champions.

Equipment Locked

You will not be able to change your equipment after this activity starts.

Destiny 2 The Ghosts Mission Start

Match Game

Enemy shields are highly resistant to all unmatched elemental damage.

Attrition

Regeneration is greatly impaired.

Defeating enemies may create wells of Light.

Destiny 2 The Ghosts Orange Puss Sacks

Shielded Foes

Arc, Solar, and Void shields are present.

Legendaryon this mission includes the Empath modifier, causing enemies to deal much more melee damage.

Since Chaff is active, the enhanced radar from Empath is disabled.

Destiny 2 The Ghosts Lightbearing Hunters Encounter

Beyond that, this mission hasthe same modifiers as all other Witch Queen campaign levelsat this difficulty.

Masterdifficulty is nothing short of brutal.

You’ll need to be patient to beat this mission, especially the final encounter.

Destiny 2 The Ghosts Scorn Wave

Spec for long-range weapons, and bring a Void weapon.

Subclass

Hunter

Nightstalker

Titan

Sentinel

Warlock

Voidwalker

Huntersshould use Nightstalker for this mission.

Even with your great ability and detonator uptime, we still recommend you take this mission slowlyespecially on Master.

Destiny 2 The Ghosts Cavern Path

Warlockscan’t go wrong with Voidwalker.

Instead of going all-in on aggression,we recommend a more reserved approach with Chaos Accelerant.

Under Your Skin

Effectively a Legendary version of Le Monarque.

Destiny 2 The Ghosts Scorn Walker Encounter

Get a roll with Successful Warm-Up.

Witherhoard

Serves as a good add-management and passive DPS tool.

Rocket Launchers

Great for occasional add clear and burst DPS.

Destiny 2 The Ghosts Building

Deathbringer, Gjallarhorn, Palmyra-B, and Red Herring are good picks.

Le Monarqueand its Legendary cousin,Under Your Skin, are fantastic for killing enemies at a distance.

Rat Kingis actually a good pick here.

Destiny 2 The Ghosts Well Arena

Consider using this is you’re struggling to stay alive.

Witherhoarddoes a little bit of everything.

Rocket Launchersare fantastic for this mission.

Destiny 2 The Ghosts Baron Boss Fight Pt 1

Tons of enemies and burst-oriented boss fights make this archetype shine.

If you have an Exotic slot open.

Deathbringer and Gjallarhorn are tough to beat.

Destiny 2 The Ghosts Baron Boss Fight Pt 2

If not, Palmyra-B and Red Herring can both be crafted and deal solid DPS.

If you need more DPS, consider using a Linear Fusion Rifle.

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Locate Savathun’s Secrets

You’ll spawn just outside a heavily-fortified cave.

Destiny 2 The Ghosts Baron Boss Fight Pt 2 Cheese Spot Alt

Make your way towards the cave, sticking to cover on your way down.

Beyond the traditional Acolyte fodder enemies, you’ll have to kill aLucent Lightbearer and Shriekerto proceed.

Kill the Shrieker first, then work on the Acolytes while keeping your distance from the Light-wielding Hive.

Live-Service Games

This Lightbearer is a Wizard, utilizing the Stormtrance Super, Lightning Grenades, and Healing Rifts.

If the Wizard pops their Super, immediately find cover; donotfight them.

Despite having a short-range Super, Lucent Wizards won’t chase you.

Triple-A Games

Kill the Wizard, crush their Ghost, then proceed further into the cave.

Most rooms will contain orange puss sacks that can be shot at, illuminating the area.

If you enter a dimly lit room, shoot any orange sacks on the wall.

They also blind nearby enemies when destroyed.

One of them will be a Chieftain with a Void shield.

With those enemies dealt with, aLucent Lightbearerwill spawn to the left or right of a nearby Hive pillar.

This Lightbearer is an Acolyte that shares the Hunter’s Middle Tree Gunslinger kit.

If you’re fast enough, you should be able to kill the first Lightbearer right as it spawns.

Pushing these enemies is tough on Legendary and suicide on Master, so take your time here.

Unlike the Lightbearing Wizard, the Hunter variants can’t recover their HP.

Once you’ve killed both Lightbearers, a swarm of Scorn will spawn directly across from you.

On Master, this wave contains anOverload ChieftainandUnstoppable Abomination.

The Legendary version only has the standard Chieftain and Abomination.

You’ll want to deal with the Chieftain first, stunning the Abomination beforehand.

A few melee Scorn will push towards you, but they’re fairly weak.

Locate Sagira

The last encounter will lead you into a dimly-lit cavern.

Like before, shoot the orange puss sacks lining the walls to light the area.

You’ll want to slowly make your way down.

Not even Sniper or Void Damage Resistance can save you here.

When they’re dealt with, follow the path outside.

Scorn Walker Encounter

Destroy the Scorn Walker and accompanying enemies.

You’ll have to destroy a Scorn Walker and small Scorn army to proceed.

If you give a shot to move further up, you’ll quickly die.

Legendary only has a default Chieftain.

Work on killing as many adds as possible before dealing with the walker.

Anti-Barrier weapons can pierce the Scorn Walker’s shield.

The Scorn Walker works the same as its Fallen counterpart.

There aren’t any Champions or tough enemies in this wave, so take your time.

wipe the adds, break another leg, and finish off the walker.

For those on Master, now is a great opportunity to deal with the Overload Champion.

Make your way inside the building when ready.

Arguably more dangerous are the Scorn snipers in this room.

Take care of the Chieftain once the adds are dealt with.

At the top is a small arena that’s guarded by even more Scorn.

As with the previous door, a Chieftain is guarding each one, so have your Heavy ready.

The Master variant replaces the Chieftains withOverload Chieftains, and anUnstoppable Abominationis also present.

When ready, drop down and immediately head to your left.

You’ll need to deal with an Abomination and Chieftain here, so use your Super.

If you’re able to’t kill them fast enough, you’ll need to retreat and find cover.

When you’ve cleared one side, more adds will spawn.

A grenade will make short work of them.

Kill the second Chieftain, break the crystals, then drop into the well.

Lower The Scorn Baron’s Shield

Lower the Baron’s shield.

Around the arena are strange Hive runes, similar to the Pit of Heresy dungeon.

Your goal is to enter each room, kill a Chieftain, then break a crystal.

There are three rooms in total you’ll need to clear, each containing a Chieftain and multiple adds.

On Master, these Chieftains areOverload Chieftains, so have your Anti-Overload weapon ready.

The only noteworthy thing about these rooms is the sheer number of enemies in them.

One rune has Screebs that will charge you, so it’s best to keep your distance.

Destroy all three crystals, then return to the Baron.

It’ll teleport away to the floor under you.

Drop down and follow the path when you’re ready.

Defeat Brutiks, Lightbane

Defeat the Scorn Baron by destroying nearby crystals.

Baron, Chieftains

Master:Arc,Void

This encounter is all about patience.

Right as you drop down, the Baron will spawn alongside a Chieftain.

You must kill the Chieftain to drop the shield of a nearby crystal.

Linear Fusion Rifles and Rocket Launchers work great for quickly damaging him.

you might cheese the DPS phase by standing atop orange sacks scattered across the arena.

Stand on one, deal some damage, then reposition to another sack.

Repeat until you’ve phased the boss.

Once you’ve removed a third of his total HP, he’ll become immune again.

Look for the floating Hive runes to find which rooms you should probably clear.

Each crystal is guarded by a Scorn Chieftain major, upgraded to anOverload Chieftainon Master difficulty.

The Chieftain is always at the backend of the room.

Break all three crystals, DPS the boss, and repeat one more time.

Once the Baron is slain, the mission will end.

As for killing the boss:

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