None of these weapons are craftable, but their perk combinations and potential synergies more than compensate.
From Palindrome to Fatebringer, here is every new and returning weapon in Episode: Heresy.
This combination has some unique synergies we were not privy to when we first wrote this guide.
Flash CounterandRedirectionis an absurdly strong combination here.
More importantly,this counts as hitting the target, iterating Redirection stacks.
Pair it withStrongholdfor easy GM clears.
This weapon cannot roll Eager Edge, making it a suboptimal pick for Crucible players.
Use Half-Truths or The Other Half instead.
Adamantite grants your allies Cureanddebuffs them with Unravel, causing them to spread Unravel projectiles whenever they receive damage.
Your allies don’t take extra damage from this, so it’s strictly a benefit.
Just don’t use it in PvP; Support Frames have awful hit registration inside the Crucible.
Attrition Orbsis also a good option in the second trait column.
Healing allies can trigger Attrition Orbs on this archetype, giving you easy orb generation in group content.
It lacks Controlled Burst for PvE DPS and is up against stiff competition for PvP players.
you might use the recently-buffedDestabilizing Roundsto give Afterlight Volatile Rounds orSuccessful Warm-Upfor significantly shorter charge times.
Do not sleep on this weapon.
Smallbore
Projection Fuse
Discord
Destabilizing Rounds
Successful Warm-Up
Reach the 2,020 Power cap quickly with this complete guide.
That’s not the case here.
Nearby enemies will be tagged with Volatile and grant this weapon Volatile Rounds for five seconds.
Keep the kills going, and Volatile Rounds never expire.
you’re free to pair Destabilizing Rounds withDragonflyfor even more explosive action orRepulsor Bracefor free Overshields.
As for PvP, your selection of perks becomes far more limited.
it’s possible for you to pair this withImpulse Amplifierfor near-instant reloads.
Kills with this weapon will grant a damage buff based on the toughest enemy you’ve killed.
The tougher the foe, the stronger the buff will be.
Subsequent kills will refresh the buffdamage values aren’t overwritten.
This has some serious potential for PvP.
A single kill gives this weapon an absurd 0.47s TTK that lasts for eight seconds.
Throw onEncore, and you have a Sidearm that bends the rules of what’s possible for this archetype.
Or considerGrave Robberif you’re using a melee build.
Eyes Unveiled can even getChain Reactionif you want to make everything violently explode.
Guardians chasing DPS numbers are better off looking somewhere else, though.
Cataclysmic and Doomed Petitioner are strictly better for boss DPS.
Once again,Sword Logicstands out here, lowering your TTK to a brisk 0.6s at all Resilience levels.
Throw onTo the Painfor even more forgiveness.
To The Pain
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This perk grants Bolt Charge on kills, a new keyword for Arc that builds up charge with hits.
It’s a good weapon, if a bit boring.
Once you get this buff, sustained damage will build up additional Bolt Charge.
At ten stacks, your next ability cast will unleash a lightning bolt at the target’s location.
If you want the weapon itself to fire lightning rounds, then look no further thanJolting Feedback.
Alternatively, runField Prepfor a bigger reserve or evenEddy Currentfor fast reloads.
you’re able to even use this in PvP with great effect, utilizingMulliganandKilling Tallyfor easy eliminations.