From Palindrome to Fatebringer, here is every new and returning weapon in Episode: Heresy.

The first opening mission, Espial, gets us into the Dreadnaught, far away in Saturn’s orbit.

The second sets the stage and stakes for the first Act of the Episode.

The Dreadnaught and its support fleet near Saturn in Destiny 2.

Befitting our return to the eldrich horror that is Oryx’s flagship, things get dark, and quickly.

You candamage itwith whateveryour best DPS optionis.

Keep at ground levelfor this fight, as Gorkall’seye beamscan easilypush you off high platformsor into other unfavorable positions.

Destiny 2 Lodestar Skins

At50 percent HP, Gorkall will gain animmunity shield, andthree more riftswill appear.

Thefirstis in the airabove the boss, and theremaining twoare oneither side of the arena.

Gorkallwill bevulnerableagain when youdestroy the last rift.

An active Dreadnaught anchor in the EDZ in Destiny 2.

Gorkall’s deathopens the Taken anchorportal in the back right of the arena.

It’s time tohead to the Dreadnaught.

Learn how to overcome The Nether’s unique roguelite mechanics with this in-depth guide.

The Gorkhall the Gatekeeper boss fight in the EDZ in Destiny 2.

How To Complete The Recce Mission

Recceis a much longer mission.

Youstartit as soon as youenter the portalin theTaken anchorin the EDZ.

Thefirst partis a lengthyplatforming challenge.

A Darkness rift warding a Taken Commander in the EDZ in Destiny 2.

There are, however, lots of tentacular growths…growing from many of its chitinous surfaces.

Proceedup the staircaseto the left of where you entered andkeep left through the opening.

Make your waythrough the hallwaysand a few Taken until youreach the huge chasm.

Destiny 2 The Nether Guardians fighting a Subjugator.

Hop across it using the now conveniently placed bridges andthrough the opening in the far wall.

You’ll know it when you see thelarge hallway with six Hive totems.

Head down the hallway to reach the ritual site.

The Drifter awakening near the Guardian in the Dreadnaught in Destiny 2.

The fight takes place acrossthree immune phases.

Felghul is aboss-level Taken Knightwith a smaller health pool butplentyofhelp from trash mobs.

He’llgo immune at two-thirds health, and you’ll need todefeat two Barrier ConjurerTaken Centurions to drop it.

A Dreadnaught anchor in the Ascendant Plane in Destiny 2.

You’llrepeat the processonce more when you’ve done66 percent of the boss’s health.

The rough part ishandling all the mobs, especially since the enemies in this encounterspawn infinitely.

From there,continue away from the ritual siteacross the bridges.

A hole in the wall near a chasm on the Dreadnaught in Destiny 2.

You’ll eventuallyreach a room with huge Taken eyeseverywhere, giving you theSuffocating Terror debuff.

Thelower level is outside the eyes' gazeand where you gotta go to reachthe end of the mission.

For thefinal encounter,you need todestroy the Pyramid structuresbyshooting the Taken Blightson their surface.

A hole in a hallway wall on the Dreadnaught in Destiny 2.

There’s also a neat surprise at its end.

Push Arc 3.0 to its limits by collecting the best Arc weapons.

Facing Felghul the Requisitioner in the Dreadnaught in Destiny 2.

A Barrier Conjurer Taken Centurion in the Dreadnaught in Destiny 2.

Taken Blights attached to Pyramid structures in the Dreadnaught in Destiny 2.

Destiny 2 Arc Weapons Featured

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