Related
Bloober Teamjust doesn’tstop.
This is a studio that worksfast.
To be fair, the quality is not, admittedly, always there.
I loveObserverand Silent Hill 2, but could take or leave Layers of Fear and actively dislikedBlair Witch.
I like some of Bloober’s old games, but none suggested it could make Silent Hill 2.
“Of course, we are also playtesting [each others'] games,” Piejko adds.
“We were the first to playtest Silent Hill and they were the first to playtest Cronos.”
Cronos looks like theotherkind of survival horror game the kind where precision and quick reflexes are essential.
As a pizza fiend, I like that metaphor.
Piejko also points out that they have something unique in their core enemy mechanic.
“Our merging system is something that distinguishes our game from the others.”
“Of course, our merging system is something that distinguishes our game from the others.
The enemies can absorb [their] fallen brothers or sisters.
From what I saw of the game, it does seem essential to keep your wits about you.
Two corpses lying near each other can easily fuse into one bigger bruiser if you’re not careful.
The more bodies they add, the harder they hit.
If you haven’t watched your ammo, you’ll find yourself between a rock and a hard place.
As an Observer fan, I would love to see Bloober return to its roots for a sequel.
But does Bloober want to go back to that earlier paradigm?
“We evolve with each of our games,” Piejko agrees.
“And each one is bigger, more gameplay-oriented, and we like this route.
Even if it isn’t, another Bloober game will probably arrive before long.