The centrepiece terrain feature is an impressive structure, if not particularly useful for gaming.
I didnt realise two things about this terrain kit, though.
One, how big it was.
Two, how valuable it is.
Upon opening the box, I noticed that the wings were huge.
Were talking a six-inch wingspan when laid flat.
Both characters ride grand steeds, Iridan atop an impressive Morrgryph and Tahlia riding a fearsome Manticore.
Three pairs of wings.
Dozens of painstakingly sculpted feathers.
After Id glued the six wings together, I had a quick look online for inspiration.
There were a few biblically accurate Warhammer conversions out there, but none were what I was after.
Should I have preserved this precious statue?
Should I have built it as standard and used it in my games?
But then I remembered myself.
My excitement rekindled, I figured this was a sacrifice at the Great Conspirators timeless altar.
Seraphim illustrations by Dan Hillier
You cant make a messed-up bird demi-god without breaking a few plastic eggs.
Architect of Fate appeased, I powered forward.
And immediately realised Id made a mistake.
Seraphim illustrations by Dan Hillier
Size Matters
Size is important in Warhammer.
My wings alone were far bigger than any Daemon Prince miniatureGames Workshophas ever produced.
It could go anywhere from here.
Nowhere to attach enormous cannons.
A Lord of Change, however, could be perfect.
I quickly measured up and realised that a Lord of Change is 185mm tall.
Thousand Sons Codex Art via Games Workshop
And there is only one model in the Chaos range that matches that height from base to wingtip.
Thankfully, Magnus is a fellow disciple of Tzeentch.
At a mighty 250mm tall, proxying my winged seraphim as Magnus would allow for some dramatic basing.
And that was the impetus I needed to finish the job.
But the eye could prove problematic, too.
Thankfully, Id assembled the wings thus far using the Manticore as a base.
While I didnt use its body, its wings are the most impressive and include feathered shoulders.
I scaled up my usual method of sculpting eyes, ordering four large ball bearings of different sizes.
Warhammer D&D show Heretic Hunt brings the Critical Role experience to the 41st millennium.