Considering its the first game from fledgling developer Sandfall Interactive, thats quite an achievement for this small team.
Turns out, there is.
How Many People Actually Worked On Clair Obscur: Expedition 33?
Within disciplines like this, you will naturally have fingers in many pies.
Its not about the size of the team, but what the final product represents in the wider landscape.
There is a constant debate in gaming about what actually constitutes a developer - do the PR team qualify?
Did the QA department actively make the game?
What about the acting talent?
- which makes it hard to quantify who made Clair Obscur and who simply worked on it.
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via Sandfall Interactive
via Sandfall Interactive