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I went into Sandfall InteractivesClair Obscur: Expedition 33without knowing exactly what to expect.
Clair Obscur is a game that has you begging for answers from the very beginning.
Why is Paris now an island in the ocean?
Why is every single character calling it Lumiere?
What are these strange powers of summoning objects from thin air that normal people seem to possess?
Why are all these people turning to dust?
Turn-based is back in a big way thanks to the upcoming Clair Obscur: Expedition 33.
The worldbuilding is exquisite.
Youre presented with familiar sights redefined by totally unfamiliar events.
As Gustave tells himself and his allies time and time again, its all for those who come after.
The inspirations here are clear and resounding.
Gustave fits the mold of a classic main character.
It is beautiful, poignant, and unexpected all at the same time.
Breaking these up are wondrous, beautiful areas that can be explored for explorations joy alone.
I realised that this world is pulling from a more obscure book of tropes and dreams.
It mirrors the ambition of Clair Obscurs narrative in more ways than one.
It makes little sense as it is.
A New Canvas
Combat is also a fresh twist on classic turn-based RPG systems.
Each fight requires a bit more attention and effort than others in the genre.
The expeditioners live totally alien lives, but the writing makes them incredibly relatable.
Adding to this is the shockingly stellar graphical fidelity.
One could forget they were playing a video game when Clair Obscur is at its most enthralling.
Lip sync sometimes felt off, but only intermittently.
The voice cast is yet another massive positive to highlight.
Sandfall Interactives debut is a triumph.
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Played on PC