Sandfall Interactive has created an RPG that will soon cement itself as a modern classic.
At a glance, Clair Obscur seems like a retread ofPaper Marios turn-based with timed button presses approach.
Battles are a perfect mixture of strategy and reflexes.
Deciding when to heal and when to attack takes similarly tactical thinking.
Parrying attacks is similarly engrossing.
Clair Obscur uses the same timing system as Paper Mario, but the execution is different.
This gives the game an interesting action-RPG-like tension while still remaining true to its turn-based roots.
But, you also know you probably just need to get better at timing your attacks and parries.
It’s better to think of each boss as a Guitar Hero track than a traditional challenging fight.
you should probably learn their timing before you have a shot.
Its a ridiculously compelling cocktail, and Ive found myself excited for each new fight.
But in Clair Obscur, Im here for the combat as much as anything else.
That opening hour is something special.