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It wouldn’t be a Civilization without World Wonders.
But it will prove divisive.
And that’s the thing about Wonders - they all fit certain “builds” better than others.
If you’re puzzled over which Wonders to prioritize, you’ve come to the proper place.
Don’t read too much into the individual placements within each tier; they’re sorted alphabetically!
This guide is awork in progress.
From awarmonger’sperspective, it is genuinely game-changing.
They’re alsofairly expensive to build or buy.
You’ll get+2 Production.
Not a big deal, but+25 percent Army Experienceis.
Grab theTacticsCivic for it.
For those charting a Domination-style win,all that excess Influence means more War Support, too.
Weiyang Palace, then, is an all-around great deal.
Obtain the chance to construct this Wonder through theCitizenshipCivic.
The Colossus packs+3 Gold, +3 Resource Capacity, and+1 Economic Attribute Point.
It alsoelevates Combat Strength by +3 in all districts ineverysettlement.
On the flip side, this means your rivals may get to building itverysoon.
Hanging Gardens
Hanging Gardens is anAncient AgeWonder obtainable once a civ has learnedIrrigation.
With it,all farms in the settlement receive +1 Food.
But more importantly, you’ll gain anExpansionist Attribute Point… and+10 percent Growth Rate in all cities.
It’s that last bit that impresses us so much.
Mausoleum Of Theodoric
+3 Production.+1 Military Attribute Point.+100 percent yields and HP restoration from all pillaging.
But if you are,this is what we’d call a must-snag.
And the AI seems to agree in spades, aswe’ve seldom been the ones to actuallybuildit.
In fact, the Mausoleum of Theodoric might be themostAI-obsessed Wonder in Civilization 7.
Nalanda
What do you get when you build Nalanda in theAncient Age?
The+1 Codex and +2 Codex Slots.
You’ll need to get the slots separately, except in cases such as, well, Nalanda.
Nalanda, then, isan utmost recommendation for Great Librarypursuers.
You’ll needLiteracybefore you’ve got the option to erect it.
Just as important is its fairly easy acquisition.
All you’ll need is aFlat Tilebeside a District.
This Endeavor, when activates, allowsyou and the agreeing leader to both gain additional food in their capital.
You’ll also gain aDiplomatic Attribute Point.
Emilie Bell, like many Wonders, ishighly situational.
You’ll need theCode of LawsCivic’sMasteryfor this.
If you’re playing with the intent tobuild many further Wonders, Great Stele is a no-brainer.
If you don’t foresee that happening,we wouldn’t recommend it.
You’ll need theWritingtech for it.
You’ll even net aCultural Attribute Point.
But is it worth spending the time to construct?
Colosseum
The Colosseum can be built once players reach theEntertainmentCivic roughly midway through theAntiquity Age.
It offers+3 Cultureas a base yield in conjunction with+2 Happiness on all Quarterswithin the settlement it’s constructed.
It must bebuilt beside a District.
All told, the Colosseum’s pretty good.
That’sprettygood, mainly the Resource Capacity.
Mind you, theCommerceCivic necessary for Monks Mound isright near the end of the Ancient Age’s Civic Tree.
Petra offers+2 Gold, as well as+1 Gold and +1 Production in all Desert Tiles.
Pyramids
The Pyramids provide+1 Gold and +1 Productionforall Minor and Navigable River Tilesin its settlement.
Still,Navigable River Tiles are broadly strong.
So, no big deal.
Masonry’s early on the tech tree.
It must beplaced next to a river.
The Happiness boost has no strings attached, but conversely,it lacks any room for higher yields.
Mundo Perdido
It’s not that Mundo Perdido is bad, per se.
As you’re free to imagine, this isheavilysituational.
In Civilization 7, it’s fine.
You get+2 Cultureas well as+10 extra Culture per age when Narrative Events with Culture rewards transpire.
Well, Narrative Events do happen in every age.
Sanchi Stupa
+2 Happinessfor a base yield never hurts.
It can mean the difference between content citizens and angrily damaged improvements if you find yourself engaging in wars.
Less likely to give the battle-inclined a consistent boost is the+1 Culture for every five Happinessin the settlement.
It must be built onPlains.
Achieving more than ten or so excess Happiness is pretty tough to do when your cities are relatively small.
By then, the yield, while appreciated, isn’t much to write home about.
Confused about those locked attribute nodes - and a few related mechanics - in Civilization 7?