Here’s every Leader Attribute Tree in Civilization 7 and their available unlocks.

This makes their individual abilities critical in the long run.

Each of thesecore aspectsplays thelargest role in shaping your tactical approach to Civilization 7.

Civilization 7 Xerses The Archaemenid

Her contributions to combat are bolstered by one of her two big boosts to science.

Some leaders' synergy is a tad harder to parse, butTrung Trac is straightforwardly battle-ready.

This doesn’t mean you shouldn’t consider pursuing a Scientific victory.

Modern Age Civilization 7 - multiple urban areas

Indeed, most leaders can capably engage inanyvictory path.

TheKuh’Nahunique building builds yourSciencevia Wonders and Vegetation tiles.

Persiais another great choice.

Machiavelli acting confused in Civ 7.

The impact of this shouldn’t be understated.

In Civilization 7,only Commanders gain promotions.

Not to mention, you will be helping to further train your Commander for the wars to come.

Feature image of Trunc Trac in Civilization 7 looking down at the start of her empire

Speaking of which, go ahead anddeclare a Formal War on your nearest neighbor as soon as possible.

(Well, unless they’reespeciallythreatening, in which case, consider doing so to somebody else!)

Seek that out at any cost when settling your towns.

Trung Trac’s loading screen in Civilization 7

Writing

You’ll make the most of Trung Trac’s Scientific trait by constructing theLibrary.

Master this for+1 Scienceon it and other Science buildings.

Military Training

Byunlocking unit flanking,your war efforts will be eased across the board.

Trung Trac’s Antiquity Age Start in Civilization 7

Master this for+3 combat strength for ranged and siege units.

Iron Working

TheHorsemanis an upgrade for yourChariot; thePhalanxis an upgrade for yourWarrior.

Civic

Discipline

Tactics

Entertainment

Any warmonger can benefit fromRites and Rituals, which provides+2 Happinessin all of your settlements.

Trung Trac’s Exploration Age Start in Civilization 7

Useful for wars on freshly-conquered settlements.

Mongolia bypasses this entirely, allowing you to rack up the points in Homelands instead.

During the Exploration Age,technological progress will benefit Trung Trac slightly more than social policies.

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(Be sure tofocus on Tropical enemy citieswhenever possible, too.)

But really, you should probably do this as well.

Machinery

Gets you theCatapult, the first siege unit in the Exploration Age.

Triple-A Games

Astronomy

TheObservatoryis your main building-based source of Science for now.

Castles

Heraldry

Metallurgy

TheArmorerprovides a significant increase to Production while hastening military unit build rates.

You’ll also get the next siege unit,Trebuchet.

Sid Meier’s Civilization 7

Education

Metal Casting

Gunpowder

TheBombardis the age’s final siege unit; theKeshiggains an upgrade.

By this point, you’ll likely be checking out Distant Lands, so theGalleonwill aid in far-off wars.

Ulus

Four Hounds

Society

Social Class

+40 percent Productionfor cavalry units and+1 Science for each Science adjacency.

The 30 percent stacks even more with Trung Trac’s ability.

In the Modern Age,warfare is more imperative than ever, and your options for it expand considerably.

The Best Modern Age Civilizations For Trung Trac

Meiji Japanis an excellent Modern Age option.

Gaining Science equal to 50 percent of a Building’s Production cost when Overbuildingbolsters your overall Science progression.

Jardin A La Francaiseprovides +5 Culture, which is by no means unwelcome.

Similarly, and more impressively, theSalongrants+5 Happinessin conjunction with adjacency bonuses for Culture.

Needless to say, completing the Manhattan Projectprovides a nuclear weapon.

These are gained byconquering settlements for the first time.

You’ll getthree points if you do so against an opponent with a different ideology.

Youcanachieve the Ideology victory path without slaughtering the rest of the world.

Academics

Steam Engine

Ironworksis a prime source ofProduction;Ironcladis your firstModern Light Naval Unit.

Military Science

Electricity

Combustion

Industrialization

Flight

Mobilization

Upgrades and increased combat strength toall of your naval units.

Armor

The final tech for increasing yourinfantry, siege, and cavalry might.

Aerodynamics

The final tech for increasing yourair unit might.

Politifcal Theory

This will unlockIdeology Trees, which are necessary for a Military victory.