A shifting economy can disable them.
A scientific advancement can surpass them.
A cultural overtaking can transform them.
But a military victory is absolute.
Armed with knowledge, after all, there’s precious little your foes can do to thwart you.
That is to say,you technically do not need to reach the Modern Age.
As the numbers here imply, the best path forward is through conquest.
To make thingssubstantiallyeasier on yourself later on,don’t just aim for the 12 points.
To make things faster,grab the Memento that increases your scout’s sight range.
In our experience, there’s a smarter choice.
Build up friendly relationswithoneneighbor.
The advantages to this are twofold:
Either way, you’ll have an easier time of things.
A guide on how to generate Migrants, as well as strategies for how to utilize them.
Set Sail
Once theExploration Agekicks up,research Cartography and Astronomy.
Our aim, now, is tobuild a strong navy.
As it happens, you’d need to do this for anEconomic Legacy Path, too.
Soon enough, you’ll no longer need to do this.
Declare war on one of the embattled civs.
), will nab you a nice inroads while you’re waiting to bring over yourArmy Commandersand their units.
But you’ll also want totrain Missionaries at Temples.
Once again,we’ll want to surpass the Legacy Path points total of 12as best we can.
But still, yes -work to obliterate those civs if you might.
Remove What’s Left Of The World
In theModern Age, we’re onclean-up duty.
Beeline techs tostrengthen your military, andtrain new military units galore at your Distant Lands settlements.
You’ll need20deology Points, which are acquired by - naturally -conquering settlements.
That’s honestly it.
The moment you hit the Exploration Age, Civilization 7 tosses in the concept of overbuilding.
It’s, uh, not explained particularly clearly.