Chart your course to victory in Civilization 7… so long as you know how.
There arethree different types of beliefs, Reliquary, Founder, and Enhancer.
However, for this tier list,we’ve combined these into one uniform table.
Further below, we’ll label each of these by throw in of belief as well.
At the start of each age,Independent Powers reset and respawn across the map.
Reliquaries
+1 Relic for the first-time conversion of another Civ’s settlement with a Temple or Altar.
Interfaith Dialogue
Founder
+4 Science for every foreign settlement following your faith.
It’s easy to capitalize on.
Tithe
+4 Gold for every foreign settlement following your religion.
Simple, yet effective,Tithe will help you expand your treasuryat a rapid-fire pace.
This belief synergizes well with either a Cultural or Economic Victory path during the Exploration Age.
More than ever before,having a large, healthy treasury is imperativefor a successful campaign.
Conversion
Enhancer
New towns founded in Distant Lands start with your religion in place.
This belief is well worth having, butmake sure you’re using it on the right map.
If you’re playing on a small or even tiny map, this S-tier belief is considerably worse.
+1 Relic for first-time conversion of another Civ’s settlement with 10 Rural Population.
Ecclesiasticism
+2 Relic for the first time conversion of another Civilization’s settlement with 10 Urban Population.
Holy Ecumene
+4 Culture for every foreign settlement following your faith.
Culture helps you run through your Civics Tree faster, which is always a great boon.
Vipassana
+4 Happiness for every foreign settlement following your religion.
Defenders Of The Faith
Units gain +5 combat strength in friendly settlements that follow this religion.
Dawah
When a trade route is established in a settlement, it is instantly converted.
Dawah is another belief thatsynergizes well with Economic Victory conditions.
Otherwise, choosing this belief will be a total waste.
Zeal
Missionaries receive +1 charge.
Sometimes, one charge is the difference between victory and defeat.
Charlemagne is a great military leader with some powerful bonuses to happiness.
Here’s the best strategy for Charlemagne in Civ 7.
Gaining two relics is, of course, fantastic, but there are some downsides to this belief overall.
However, if you’re free to make this one work, the rewards are well worth it.
Once again, though,this one is highly circumstantial.
Sky Gods
+1 Culture for every Plains tile in other Civ’s settlements following your religion.
This makes this belief an all-around super solid optionfor a Founder Belief.
Ultimately though, this one ends up in B-Tier just because the boons aren’t that great overall.
Millenarianism
Conquered settlements are converted.
Scripture
+10% Production toward training Missionaries for every Relic.
Scripture works great if you’re specifically going for the Cultural Victory Legacy Pathduring the Exploration Age.
A bonus to production is always super solid as well.
But, there’s a huge caveat to this belief that can render it almost useless.
This obviously poses a huge problem for this belief,making it largely not worth it.
Evangelism
+1 Relic for the first-time conversion of another Civ’s settlement in Distant Lands.
Plus,you’ll need to wait until other Civs start establishing Distant Lands settlements.
Depending on the length of your campaign,this may prove costly to your own progression.
Sacred Herbs
+1 Science for every grassland tile in other Civ’s settlements following your religion.
Plus,Science is a great all-around yield.
Reincarnation
+2 Science for every Tropical tile in other Civ’s settlements following your faith.
However, don’t just pick this one randomly.
It’sonly worth it in super-specific cases.
Shamanism
+2 Culture for every Tundra tile in other Civ’s settlements following your religion.
However, once again,plan ahead before selecting this Founder Belief.
Desert Faith
+2 Gold for every Desert tile in other Civ’s settlements following your faith.
This Founder Belief is another option that’s tile-specific.
But, all in all,this one is a bit too difficult to pull off well.
Holy Waters
+1 Happiness for every Marine tile in other Civ’s settlements following your religion.
Happiness is also a great yield, but not nearly as valuable as Culture or Goldduring the Exploration Age.
Start a pantheon in Civilization 7.