Chart your course to victory in Civilization 7… so long as you know how.
This tier list has you covered.
Here is every pantheon in Civilization 7 broken down by tier.
Monument To The Gods gives you a +10 percent production rate on constructing any wondersin cities with an altar.
Oral Tradition
+10 percent production toward training settlers
Gaining settlers is hard early on in Civilization 7.
Oftentimes,producing a settler can take a lot of turnsthat you just don’t have at your disposal.
That’s whythe Oral Tradition pantheon can prove supremely helpfulearly on in your run.
If you choose this pantheon, justbe careful and keep an eye on your settlement cap.
Otherwise, its boons will go to waste.
With this pantheon,you’ll be overbuilding a lot faster.
If you don’t but want to increase your treasury, this is a great overall pantheon.
As long as you cancommit to constructing these improvements,though, this pantheon is a great option.
This means you could start endeavorswith other civs easilyand even reduce war wearinesswhen need be.
Influence is an underrated resource in Civ 7, and it is not to be overlooked.
Adjacency makes a big return in Civilization 7.
It’s more important than ever to plan out your cities as you expand.
However, this one gets knocked down a peg simply becauseit only works on quarters.
If you’re playing a more difficult campaign, this pantheon can prove useful, though.
However, in the right hands, there’s certainly nothing wrong with this pantheon as a choice.
Unless you’re specifically going for a Wonder-rich civ, avoid this pantheon.
Given that you only choose one pantheon, this can prove extremely detrimental.
First, you’ll need a quarter in your settlementto get this going.
But, uh, what are they?