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Civilization 7is a complex game, and the leader tier list reflects this.
Thankfully, we’ve got a tier list for that, too.
But it will prove divisive.
This guide is also based on singleplayer Deity difficulty gameplay.
A multiplayer tier list will definitely look different as the meta developers.
We moved Hatshepsut into B-tier.
He provides ahuge 25 percent growthrate in cities and anextra +2 science from specialists.
Confucius is all about science - huge cities that are pumping out science.
He has so much versatility with civilization choice because of this.
Just another reason this leader reigns supreme.
The versatility between all of the potential win conditions makes Augustus one of the best leaders in the game.
She offers+2 Happiness per ageon Happiness Buildings, and a boost of50 percent productionto happiness buildings.
Harry Alston:Charlemagne is absolutely horrible to play against, but so much fun to play with.
Oh, and Charlemagne gets an extra +5 combat strength on those units when in a celebration.
She’s a very defensive civilization as she also receives+5 War Supporton wars that are declared against you.
It’s an interesting playstyle, but it can also be tricky to pull off.
Slightly harder to navigate overall, these leaders still have some fun bonuses.
Gold is very powerful throughout the entire game, but particularly in the early game of the Antiquity Age.
Quinton O’Connor:Machiavelli’smultiplayer potentialis stellar.
Whenever you declare a war you get a celebration.
You see where this is going.
Declare war on everyone.
The only reason we haven’t placed Ashoka in S-tier is because managing his happiness can be difficult.
science and culture victories under our belt, we had to move her up a tier.
Catherine receives anextra +2 culture per ageon displayed great works.
Any buildings with a great work slot receive an extra slot.
Any cities in tundra gain science equal to25 percent of their culture per turn.
However, she’s still quite reliant on asinglevictory punch in and also on getting a tundra start.
Quinton O’Connor:Catherine, like Isabella, really relies upon a powerful settlement location.
Catherine gets the upper hand, though, as tundra is, frankly, more common than natural wonders.
Rizal also gets a huge50 percent boost to celebration timeand50 percent happiness towards those celebrations.
Lots of versatility with what sort of victory condition you go for as well.
However, as we mentioned before, even these leaders have their own fun twists and power spikes.
Wonders have a rich diversity of effects, including bolstering your Science and strengthening your military.
Quinton O’Connor:Trung Trac gets+10 percent Sciencefrom Tropical tiles.
Harry Alston:Xerses is another powerful military leader, with plenty of buffs across the board.
He also receives an extra settlement limit per age.
This can be stacked multiple times if you have multiple alliances.
If played correctly, it can get wildly out of control.
If it all goes to plan, of course.
He also receives a free infantry unit when constructing a science building.
However, compared to a leader like Augustus, Friedrich just pales in comparison.
More tribal villages/discovers/goodie huts the better.
His unique endeavor,Trade Maps, reveals another player’s territory slowly.
Lots of fun, but difficult.
Harry Alston:Ashoka has some excellent celebration bonuses, but that’s about it.
When combined, you’ll have an extremely happy and healthy empire.
This works best with a specialist route, as your cities will likely be massive and happy.
The problem with The Archaemenid is that trade just isn’t that reliable on the harder difficulties.
You canreduce enemy civilizations' trade routes by one at a timewith his unique sanction, Continental System.
This means you might essentially shut down some civilizations, like Amina or other trade-focused civs.
But that’s about it.
you might get an interestingearly military rush by producing monumentsbut it’s very slow compared to other leaders.
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