Towns are a new addition in Civilization 7.

But how do yields work in Civilization 7?

What Are Yields?

The House of Wisdom Wonder Under Construction In Civ 7.

All in all, there areseven basic types of yieldsin Civilization that you’ll want to keep track of.

Production

Individualcities generate their own productionand gain production from nearby towns.

Production is used to develop new buildings, units, and moreacross your civilization.

Town Management In Civilization 7

However,if your civ is unhappy, productivity will gradually decreaseover time, or your population can revolt.

Influence

Influence is adiplomacy-based currencyused to bargain and deal with other civilizations in the game.

It’s largely good for making trade agreements, negating war weariness, or contributing to endeavors.

Various tile improvements surrounding a city in Civilization 7.

Any of the above can boost your yieldacross your empire simplyby adding them to your city or town.

Here are some examples ofways to add to certain yields.

Yield Desired

How To Add

Adjacency makes a big return in Civilization 7.

Screen showing what resources you have in Civilization 7.

It’s more important than ever to plan out your cities as you expand.

Maximizing your yields is imperativefor achieving victory.

As you run out of turns,having high development times for buildings or research can prove costly.

The colosseum in Civilization 7 (1)

Excess production is converted into gold, which can be used for other units and features.

Use Adjacency Bonuses

Certain buildings and improvements have adjacency bonusesfor being near Wonders or other structures.

Add Specialists

Specialists can be added to urban tiles toboost that tile’s yield.

The White Tower wonder being constructed in Civilization 7.

Each tile has a maximum of two specialists, which can be earned through population growth.

Unique Quarters

Quarters are formedwhen youconstruct two civ-specific buildings on the same tile.

Stacking Social Policies

Certainsocial policies increase your yieldsby percentage points.

A road between two icy settlements in civilization 7

Overbuilding

As the ages progress,certain buildings lose their adjacency bonuses or yield effect.

For example,the policy Trade Winds earns you gold and happiness for every imported resource.

The moment you hit the Exploration Age, Civilization 7 tosses in the concept of overbuilding.

Triple-A Games

It’s, uh, not explained particularly clearly.

Sid Meier’s Civilization 7